dez, brother, regarding last reply:
"Hi, It turned out the new openal causes trouble on non ac97 chipsets, which is strange, but ok, thats why we re-added the 1.3003 openal dll, which we always used. I still don't know why we added a new one, when the old already worked, but the next patch will contain the old one. Other than that, all should be the same as it was before.
Im sorry if im not following everyone's pc specs, we couldve talked on skype, i sent you my skype account several times, but you always post only here. So about your vga, no idea, but that card is really old, maybe try to use medium or low settings, and dont edit the advanced options. You know its hard to give advices, when the game works just fine on your end. Everyone has different computers, with different parts, some are older, others a newer, if we had millions, we could afford a huge tester team, who would work 8-10hrs a day on all possible pc parts to check the gane, and ofc that would need a paid programmer team with at least 20 members, who also work on it 8-10hr a day. But then we wouldn't be here :D
Regarding to those crashes, I checked google, and:
Forums.techguy.org
and
Answers.microsoft.com"
... friend, I think we're missing each other's points.
I've done the leg work myself with my own mod developments here and there. I know LA is far beyond my own undertakings, but I *fully* understand complications arise.
The reason I mentioned the GPU crashes - this card worked fine with v1.3003 running DX10. with v1.400x, attempting r3 gives consistent crashes no matter how minimal settings I select, even times after just loading in and sitting at main menu, and crash log points to DX11 rendering. It could be something with the drivers, but a hunch says different. Though DX9 (r2) render can be maxed out with v1.400x. The posts were more informative for other users using similar hardware that might run into a similar problem. It *could* be changes to XR_3DA, or it might not, I don't know. I personally hate running nVidia hardware in the first place, but it's currently the only DX11 capable card I have. ***I intend to install an AMD DX10.1 complaint card and see how things go. I honestly believe it's more a conflict between the dll's and card drivers, and that's not y'all's fault, and I would never assume such.
The audio issues tend to irk me just a bit more (though v1.3003 I didn't have any problems with), but only because that's my "specialty" so-to-speak. I know you offered my your skype address, but as I had mentioned numerous times in the past... I don't have time for skype. As well as the team, I work 10-12 hours a day, and if I'm lucky, I can manage 2 to 4 hours max per day for modding and development. With dealing with a family, I don't have any set time I can set for video-chat. Solid text has always been preffered. I've offered my email address, my messenger addresses, and we used to converse via email - as the whole team have always had access to my email address (via yourself, as we've emailed in the past with old beta builds long before the initial LA release), and through my profile links on gsc-forums. I've always attempted to be above and beyond helpful with the engine's audio handling and how it processes things. Hell, if I remember correctly, I had even offered to re-write and tailor the EAX environments for the team years ago (at least 2012 or prior), when you, or the team, were still considering cutting EAX environments entirelly. This isn't stuff I *gripe* over, as it can be changed via modding, which I'm not above doing adn stands alone separate from "official" channels. Audio devices are some of the most finicky, fickle, touchy, sensitive and most problematic devices - which is why MS did away with DirectSound and hardware acceleration with Vista
{imperialreign}
{imperialreign} joined
I deal primarily with audio files and software-end modifications. Everything from cleaning up tracks to enhancing them. I work mostly with Sound Forge, Wave Studio (and now) SoundBooth CS5. Occasionally I'll do some dabbling with texture editing and very minor scripting, and am usually willing to figure out how to go about making changes to games myself - if it's within my means to do so. I'm still working mostly with the STALKER series, and my work can be found being used in the following mods: *SoC - Rebalanced 1.2 *SoC - STALKER Weather Overhauled 3.0 *SoC - Super Mod Pack 2.4 *SoC - Complete 2009 *SoC - LURK 1.4 *CS - Complete *CoP - AtmosFear 2.1