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I am a 36 year old father and husband. Dedicated to learning. I have done various forms of art and creation all my life. I have spent the past ten months familiarizing myself with current digital technologies and using blender, unity, gimp, some adobe. I have spent years juggling, literally, contact juggling is one of my passions. I was told I could never be able to do it and it is one of those things I feel accomplished in. I also sew and create things with fabrics. Dance with fire, grow gardens and have interest in good foods. Challenges are a vital part of life and learning. The ability to learn new things is one of the most valuable tools a person can possess. Gabriel and I purposefully birthed both our children at home with no assistance from any outside entities. An intense real experience that amongst the many has forged our relationship ever deeper. Our children are 6 and 4. Time for moving all the art we've worked on into digital format.

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old WIP finishing

IanBroussard Blog

After moments of frustration and remembering what this is all about and the journey. I headed back into an old project to look at it. Contining my learning of c# and where I had left off in terms of these course I am doing on Udemy. Good stuff. This is a background I made myself, it definitely needs work, however I am proud I made as much as I did. I will have the game up soon for people to play. It so far has an intro, number wizard, block breaker, and I am going to add a story section where I can develop a bit of a story line surrounding this image and what I built the story that it goes with. Figure I may use it as a test place for my animations and other learnings as to not have that process tied directly onto P.A.I.N. What a journey this all this. So in terms of the image below. My feel is I need to add grime and dirt. A lot more work UV layers I suppose, that is if I am aiming at super realistic... which with the decided freestyle line work on.. I don't know about. However one day when I use this for the 3-d model … nah I probably would never do that, the poly count is way too high, anyways fun to make and work on my blender skills!!tablegoogles

Credit to MyFreeTextures.com for the paper texture.

Poliigon for the wood table texture.


Prism Animus Interactive Nexus

IanBroussard Blog

An ever developing project, like any good one should be.

Gabe is currently focusing on our era examples to start to draw in the individual crowds that we believe each of our eras will gain. With 6 separate era types it will definitely give individual players the ability to choose their own favored type of deck. Here is a start of some of the era Crests that players will be able to rock for extra bonuses. Some will be in game bonus while others will remain for gold, materials, extra cores type bonus.

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