Тогда, вероятно, в F:\SteamLibrary\steamapps\sourcemods и перезапустить стим
Тогда, вероятно, в F:\SteamLibrary\steamapps\sourcemods и перезапустить стим
You need Source SDK Base 2006 and 2007 from Tools section of Steam.
Sorry for the late reply, added the info to description.
This add-on is obsolete, use this Moddb.com
This add-on is obsolete, use this Moddb.com
Will there be an MMod compatibility patch like for the first Hobo-Life?
After Lambda Wars the HL2 RTS, the Black Mesa RTS follows!!!
That's THE news!!!
Both Swelter and EZ2 are open source, and their code is GitHub hosted, you can port the code.
I came up with Swelterman, similar to Slenderman
Saw this in Swelter Discord server - Your Projects thread, and here's the release! Congratulations, I'm looking forward to trying this!
Вот это да, я только у Бродского встречал упоминание таблиц Брадиса, а это какие времена!
Первое оружие ГГ берёт вместе с бронёй и каской, так что где дырявая рубаха?
You perform some tasks while travelling by car.
The campaign is about 2.5 - 3 hours.
SDE - приквел Silent Escape, где ГГ из SDE наоборот антагонист
In fact many of the weapon damage and character hp values are defined not in skill.cfg but in binaries and weapon scripts, so feel free to install this patch instead Indiedb.com
To use console, go Options-Keyboard-Advanced options-check Enable developer console.
To play with friends over Internet, not LAN:
1) download Hamachi at vpn.net
2) After you resolve the firewall settings testing the Hamachi connection (just google them) and establish the connection without problems, create the server, go to console and type:
sv_lan 0
changelevel contingency_(map of your choice)
Oh yeah! Great work, team!
That would require lots of work including fixing those beta NPCs, and scripting in maps as well as the code.
I'm just doing what I can do alone, fix some bugs, e.g. see fresh fix:
3.4. Now the player can detonate the satchel when holding a detonator (i.e. having a satchel in the world) and ready tripmine in hands Youtube.com
There is some work started in the code on Combine sniper rifle, and I will also look into adding the Combine sniper as Combine wave boss.
Will see if adding Hunters and Zombines is OK without messing with the maps.
I also tried to reach the guy who worked on new maps for the mod, contingency_arabia and contingency_versailles, but he hasn't been online for years.
Thank you! It "only" took me 10 years to get into C++ coding for Source ;)
Please re-download the patch Indiedb.com
I fixed one more bug:
3.3. If the player was carrying a physics prop with a gravity gun at the moment when interim phase ended (so when combat phase started the player was deprived of the grav gun and the prop was dropped), this prop became collision-less with bullets, players and NPCs. This is no longer the case, and props dropped because of game phase change behave correctly.
Feel free to update your server with this patch Indiedb.com
UPD: last Sunday I played Contingency with James, the original developer. We got connected via Hamachi (download at vpn.net)
Yes, the switchblade is in the game on the table in the kitchen of the apartment where you pick up the RPG in the bathtub.
As a HL fan who specialized in antennas for a long period in life, I'll keep an eye on this!
The Source mod scene resurgence is happening as HL2's 20th anniversary is closing in!
Hi Gunship_Mark_II, I recorded the playthrough of HL2 Ep2 final battle with MMod while watching the neighborhood (saving all the buildings from destruction).
Привет, Gunship_Mark_II, я заснял финальную битву HL2 Ep2 + MMod с достижением шерифа (чтобы ни одно здание не было разрушено).
I say for myself. You got me with your creation. I'm all yours, even though my skills are modest. Feel free to share the game's C++ code with me, I have at least the pyrokinesis improvement idea: the player base being not that big plays in favor of implementing it.
If you're playing the Steam version, paste the snowdrop_escape folder from Steam folder of the archive into the steamapps/common/Snowdrop Escape folder.
If you're playing the ModDB version on Source SDK Base 2013, paste the snowdrop_escape folder from ModDB folder of the archive into the steamapps/sourcemods folder.
HEVcrab
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