This is great. Now how about a mod that restores enemy grunts and other misc sounds from the classic games?
This is great. Now how about a mod that restores enemy grunts and other misc sounds from the classic games?
Eh I suggest you try the later versions. I uploaded this mainly to show what the older versions of the mod looked like. Beta 6 is the latest version.
What's wrong with the Plateosaurus other than its killing animations missing still?
yes but it's via console now. enable debug 1
But you won't be able to score any points once activated. The new code modifications make you recieve 0 points for cheating.
Two years late again. Okay first answer. The Prices are meant to reflect Carnivores 1's ranking system rather than Carnivores 2's credits system. hence why certain things are available for 0 credits (novice rank.) others are available for 100 (Intermediate Rank) 300 (Advanced Rank), 500 and beyond (Expert Rank) as for the "Temple of the Tyrannosaur" it was made by the ancients that occupied the planet FMM-UV 32 in honor of the mighty Tyrannosaurus.
Two years late lol. Wish I would have saw this sooner. I had no idea area6.rsc was missing. Thankfully, you could just download an older version and move area6.rsc to the latest version's directory as it hasn't changed any since.
I've figured out how to install the mod and GEP at the same time.
first ,install Forgotten first. Then after install GEP. Now go to GEP's back up it did and get Eng.txt from the GUI folder and the missions folder's content and move them to the respective places in the main directory directory and overwrite said files when it asks and boom, you're done.
Indominus could use improvements to look more like it does in the move but otherwise is awesome. Also why is it named just "Indominus"? Is JPOG not capable of spacing? Well a possible solution would be to do an underscore between the spacing. The Underscore in JPOG isn't very noticable interestingly enough. It's there, but it's REALLY thin.
HOW ABOUT INSTALLING FULL GAME MODS **** HEAD?
Thanks for abandoning a potentially good mod and thanks for giving shotty instructions on how to install this piece of ****.
Congrats on not even releasing what you had finished. Congrats on failing to finish. Congrats on not giving anyone a notice that the project was cancelled.
Stand alone. The reason being, in the future, the mod will feature some additional AI.
Says the guy who's angry at Tatem. =P
Whatever happened to that anyway? I could never find it. lol Is it in the level still Poharex?
Why does its eye look like it's glowing?
Pretty much. The Carnivores Fan community has pretty strong ties with them as most of the staff are now at Tatem games and Beatshapers working on the iOS ports. So we're kind of close friends. Also, it's a modification of Carnivores 2 that uses modified Carnivores 1 assets.
I didn't... Actually, apparently I did. Anyway, there's a link to the forum thread. You can download it from mediafire from there.
I actually posted directions on how to fix it on the download page. It's really easy. Just set CARN2.EXE to Windows 98/ME compatibility mode. Not sure why it does that but setting it to Windows 98/ME compatibility mode fixes it.
If you think this is good, just wait until the final version. ;) Poharex and I are working on creating extended versions for the other Carnivores 1 maps we haven't touched yet.
Glisp
Justin joined
I mod the Carnivores Hunting simulator games, occasionally Jurassic Park Trespasser, and on very, VERY rare occasions I also mod Jurassic Park Operation Genesis.