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In our debut article, we talk about the game and it's future.
the internal sunset of things to come - initial release and things to come
Today we discuss the future of CO:A and what we want for the game to be. It is our official announcement of continued full time development of CO:A.
fellow sasuarians, devlopment shall continue!
Today we discuss the future of CO:A and what we want for the game to be. It is our official announcement of continued full time development of CO:A.
we're back with a passion
We have updated the game, yes, updated the game. It has all sorts of new features that we are excited to showcase in this overhauled version of the game.
the update that changes everything
Today we discuss the need for art and some small updates that we have added to Buddhism: The Videogame.
we need artists and art assets
Today we cover the systems of gameplay such as the failure state. We also go over the new leveling, progression, and some changes to the lighting.
new gameplay, experience system, leveling, progression, and more.
Today, we go over some screenshots of some of the features that we wanted to implement in Buddhism: The Videogame.
buddhism: the videogame dev blog 1
Better Graphics, More content, and even greater music. We are working hard to actually make something semi-artistic out of this former joke.
update coming soon.
Today we cover the future plans for features and additions to Buddhism: The Videogame.
buddhism: the videogame, an outline of things to come.
I outline some of the things that we've needed to update and why progress is so slow.
what have we been up to?
We have released the tech demo and have a bit of information to share for you.
tech demo release
This article may be a bit lengthy. but it explains, in depth, the aspects of how followers will work in our game. This will inform you in the areas of...
followers and how they will work.
Just a bit of insight into what we are working on in our game.
some new stuff we are working on.
Today was a day of review. We're double checking what we have so far and comparing it to how we want the game to play. Needless to say, there are a few...
some insight into what development will be
Sorry to say this but work on the project will slow down for a bit.
work will slow down
Sorry for the delay. I was just to tired and got some bedtime
what i did yesterday.
Here's just a small summary of what I did today for the game.
what i did today.
Yeah, I'm going to make these daily. We made some advances towards making the game more diverse today.
what we did today.
Here's a short article on what I did in the game today.
what i coded today.
I was thinking that it'd be nice to show you how serious we are by posting a bit of the lore here. I'm not the writer for this project, but I do hope...
a bit of a peek into the lore.
Ok,so we want to make this game the best that we can and this means having good community interaction. We would like it if you could post any features...
tech demo coming soon and choose a feature you would like to see
I am back and with more "employees" with the new overhaul from "Secrets of the Cobalt Kingdom" into our newly realized and improved "Cobalt Order: Ameliorant...
complete overhaul- tech demo to be released soon
This is basicly a rundown of how the games progress is coming. If enough people become interested i will try and do these at least twice a week.
working on new levels and better transitions.
Work Of all epicness will continue.This weekend we(I) will be doing hard work on the next section of the game plus final touches to the second village...
working on a big chunk this weekend
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