Thanks! I'll be *trying* to bring it to android tablets at the very least.
Thanks! I'll be *trying* to bring it to android tablets at the very least.
Definitely for iPad, probably a couple months after pc.
Thanks! I'm going to focus on single player only for this to keep the scope manageable. That said it would be pretty cool to have multiplayer where you are playing cards that mess up their dungeoneer vs help your own (a bit like the card game Munchkin), so who knows maybe as a sequel or something
Thank you!
Thanks for trying it out, and especially thanks for all the feedback!
A simple checklist of how the turn works is a great idea. I've been avoiding doing instructions or a tutorial on purpose because at this stage I keep changing the gameplay massively. But as you noticed it does make it very confusing to new players. Your suggestion will be pretty easy to implement and easy to keep up to to date!
I'm going to set up proper AI where he will strongly prioritise moving to tiles he has never been to before, but I also like your suggestions like 'a distant cry' - could be good extra types of card you can place to influence his movement.
The pixel art in game at the moment is still just placeholder stuff. The final look will be fully hand-drawn style. You can see more of that here:
Forums.tigsource.com
Thanks for the headline IndieDB!
Thanks for trying it!
gambrinous
Colm joined
Indie game dev