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Comment History
fuNGoo
fuNGoo - - 6 comments @ RealWeapons v2.1

Fun stuff... Still looking forward to an Action Half-life-ish mod for UT3. My only gripe is with the 15 round magazine for MP5k. For such a weak and inaccurate weapon, you can empty the magazine way too fast. 30 round magazine would be more satisfying.

Good karma+1 vote
fuNGoo
fuNGoo - - 6 comments @ Hollow Moon

Very, very awesome stuff. Almost a shame it's not able to utilize the materials and lighting system of UE3. But you can't start over everytime something shinier comes along or else you'll never finish. Right? ;)

And I was going to complain about a minor quibble. I thought, why wouldn't there be sounds if you're in an airlock. But then I realized, of course, the air has escaped that's why all the dead astronauts were lying around.

Also I kept expecting to hear the voice of HAL 9000 as I wandered deeper into the station. Hehehe.

Hopefully you guys add different soundtracks to each map. Perhaps take the Kubrick approach and add classical music. And as someone mentioned before, breathing or movement sounds would add so much more to the immersion.

Good karma+1 vote
fuNGoo
fuNGoo - - 6 comments @ Unreal Learning #7: Game Rules

Cool, works now. Sucks though that the text formatting is causing so many typos and frustration. All that's left is for me to read through it all and try to understand what's going on.

Good karma+1 vote
fuNGoo
fuNGoo - - 6 comments @ Unreal Learning #7: Game Rules

Hmm... seems I have another issue. In the PointLightComponent function, at the line:

plc = new (self)plcClass;

The compile window is telling me: Error, Type mismatch in '='

Good karma+1 vote
fuNGoo
fuNGoo - - 6 comments @ Unreal Learning #7: Game Rules

EDIT: Oops didn't mean to reply to you with my first post, mikep.

But it seems ambershee didn't address your last problem with the typecasting GameRules class. I'm also having that issue.

Good karma+1 vote
fuNGoo
fuNGoo - - 6 comments @ Unreal Learning #7: Game Rules

First of all, I'd like to say how appreciative I am of the time you put into these great tutorials for beginners. However, it would a lot more helpful if the code was explained more thoroughly for our feeble minds.

Personally I'm having trouble remembering which functions and classes are the ones we're creating, and the ones already there for us to use. Perhaps you could create a primer tutorial like your third tutorial "Delving Deeper into UnrealScript\" except giving us an overview of common functions and classes we use often and explaining how they work or their usefulness, etc.

Or maybe a primer exists already that I'm not aware of? I know of the UnrealWiki but that database of information without actually applying to an exercise makes it hard for me to grasp the concepts.

Anyway just some (hopefully constructive) criticism to help others like me understand and learn better.

Good karma+1 vote