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Slime-Handed Gold

fonsecap Blog

Welcome to our latest game devlog! We are thrilled to announce that we've been working hard to prepare a slew of fixes and improvements for the game release, and we can't wait to share them with you! One of the most exciting new features we've added is our very own par system! Just like golf balls, now you can try to complete levels with as few jumps as possible. So don't just settle for passing the levels - aim for the perfect score and see if you can get through the shelf with fewer jumps! But that's not all! We've also added more juice to the game to create a truly immersive experience. With new audio and visual effects, you'll feel even more drawn into the game's world. And we've even added a brand new end screen, still in the comic style you love! We've also heard your feedback and improved the guidance in the levels. Now, it's easier than ever to learn how to use the different mechanisms and find your way through each level. You won't get lost anymore! And of course, we've been busy fixing bugs too. We've squashed a bug that caused assets to not fade correctly when blocking the sight, and we've also fixed an issue where players weren't splatted during long jumps that should have splatted them. Plus, we've tackled the bug that caused slime to be charged when players tried to pause the game.

The final copy of the game will release tomorrow by 7pm!

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Slime-Handed Beta

Slime-Handed Beta

fonsecap Blog
Slime-Handed Alpha

Slime-Handed Alpha

fonsecap Blog
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Group 15

Group 15

2 members Developer & Publisher

EECS 494 Group 15. We are a group of students on the road to making a comic-style, physics game with a unique slingshot mechanic as the only source of...

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