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Play as a pirate captain and embark on a roguelite adventure collecting crew, weapons, and loot in this naval action deckbuilder on PC

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Rocky shores straight ahead!

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A thrilling new rock system has emerged from the depths, introducing destructible rocks within the environment. These dynamic elements challenge the captain's skill of maneuvering and add an exciting dimension to navigation. Sailors must now keep a lookout ahead of the bow side to avoid damaging their ships and accidentally knocking crew members overboard. On collision, the rock crumbles and falls into the water, acting only as a temporary obstacle.



This new addition to the game encourages players to strategize and make the most of their surroundings. When faced with overpowering adversaries, sailors can utilize their knowledge of the terrain to gain an advantage. By luring enemies into rocky regions, a skillful captain can trick enemies into a rocky grave or use the rocks as a temporary cover.

Follow us for more exciting updates coming soon!

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We've gone overboard

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Every captain needs a crew, and every crew needs a captain.

We’ve been working on a new system that knocks crew members off their ship, throwing them into a drowning state. In this drowning state, the crew begins tread water for a few seconds before they are claimed by the depths of the ocean. If you sail close to them and anchor, you can save them and add them to your ship....so you must act fast!



This happens to enemy ships as well as your own. If you lose your crew you can swing around and pick them back up. This can create some great moments of saving a highly skilled crew member, or taking one from the enemy.

Let us know what you think on our Discord!

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Stop! No, I mean Go!

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Being a small 2 person dev team means sometimes we have a difference of opinion and it becomes a stalemate. The stalemate at hand was whether or not looting should bring the ship to a complete halt, or full control of movement remains during looting .

Option 1: has the ship automatically stopping to loot. This allows you to focus on what cards you can loot without the pressure of crashing into enemies or going off course .


Option 2: maintain full control of the ship when the loot menu is open. This version is keeping the advanced player in mind.


So, what is the best solution to this?

What we decided to do was have the ability to toggle it on the fly. By tapping the loot button, players can anchor if they want a slower looting experience or HOLD the loot button briefly to keep full control of the ship.


Which do you prefer?
Let us know what you think on our Discord!

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