Looking great! I've been working on my own game's playability for now, but I'm pretty much at that point to become my "art department" and start making the transition from provided assets to custom assets.
Fortunately my own project has been in the Unreal Engine from start to finish. I'm not familiar with the GameGuru engine. How was the process of switching from one engine to another? Or did you use GG for mostly just prototyping the world and buildings, but no real gameplay elements?
fameca
Marc joined
Indie game developer. Currently working on Labyrinth Larry, and also a few products too early in development/concept testing to be named yet.