Very close to alpha :)
We're getting close to a playable demo for the backers of the initial crowd funding campaign. We're still a ways from a public release though. Our plan is to get a demo working and then attempt another round of crowd funding.
I have played it, but it wasn't my thing at all. I felt like the story as well as the story telling style was ripped right from the film Children of Men and it's really hard for me to get into stuff that so obviously uses another film/game/book without adding much to the experience.
I should add that, while in no way is this a simulation style experience, much of the behavioral/AI systems are designed based on the ways people actually react in given situations. The mission goals and operational parameters are abstracted from real situations and training programs developed by the "lead" designer. At the end of the day, we want to make a game where players can tell their own story and as a result there will likely be many RPG like elements present in the finished product :)
HellzWind - the demo we are developing now is focused on the core combat system and how the player interacts with the battle space. At this time, that is the laser focus. In many ways, this game is more a RogueLike than a traditional campaign driven experience. The world operates on a series of inter related systems and the player can exploit those to their advantage.
We have a lot of working assets but when we debut the actual game, it will be in action :) Thanks for checking in :-D
Yes it is. These are concept shots for the new game and graphic novel :)
Nothing close enough to polished that we want to share.
We want to get our a demo level up and running before we take anymore $ from people, but thanks!!
We're cranking away. We're shooting to have an alpha playable in the next few months for the people who backed our first crowd funding effort. We'll be hopefully working with them to tune alpha 1 and then go loud :) Very much appreciate your interest ^o^
This is a load out for one of the units in the game :)
These are concept piece representing action in game :)
Thanks! We're hard at work building the first level out :)
This game looks awesome. Can't wait to play it. Check out the game I am working on(Black Powder Red Earth). I think we have very similar influences :)
Guys, we ran a limited number of tees to allow people to help support development of the game. Each order comes with a free 5 sticker - sticker pack. Please help us out and pick up a shirt here : Blackpowderredearth.com
Echelon Software creators have launched blogs to document the development of our new title. Check out the development team blogs at:
Thanks! We are just launching our blogs to keep people better updated on the game as it develops :)
Thanks! We're working hard towards and alpha now!
eva05
Jon joined
Partner at Haley Strategic, designing products, creative and training programs. Shop designer at Echelon Software, currently cranking on a new isometric Black Powder, Red Earth game. My first graphic novel series(BPRE) available on Amazon. Working on a sequel and a new non-fiction book. Current graphics and vocals for Gridlink(as seen on Homeland >o<). Former singer of Discordance Axis and Hayaino Daisuki.