Creator of the DROD series. Passionately at work on The Godkiller, an epic adventure that pits you against God. It's handcrafted puzzles and characters that sing to you.
I always get a thrill editing lines from voice actors. I talk about what that's like and share a video of an editing session.
picking billy's best
2 hours of dialogue, 48 parts, 12 songs. I am in full casting mode now for my puzzle adventure game. I talk about the effort going into this and who we're...
it's time to cast voiceovers!
The curse is also the gift. Some things that indies can do better than the big studios.
the single-brain indie advantage.
My game has a ton of recorded voice in it, some of it contributed by me. Here's the home setup I use to get it done.
my semi-pro recording environment
Midway through the first game in a series, I'm planning out an entire franchise with sequels. I swear I'm not a raving idiot. Hmm, but that's what a raving...
my ridiculous multi-year plan!
Is it possible to have too much visual variety in a game? Yes. Please, let me explain...
lightly furnishing baldface's office
I explain the game mechanics of The Godkiller and how they give the game a different kind of feeling than a typical puzzle game.
building a fast and light puzzle game
It's no Hamilton, but there's a dozen songs with vocals in The Godkiller - Chapter One. What the heck am I doing?
my game is kind of a musical.
Here's what I know about making good scripts for VO actors in games. Hint - you stick to well-known conventions but tweak it a bit.
what do game vo actors need? scripts!
Go left or right? I show the structure of one of my levels that offers a meaningful decision to the player.
i love a good fork.
I thought my game trailer was really good. But then I asked people about it...
trailer fail
What to do with long dialogue in a game? Besides get rid of it? Walk-and-Talk for the win!
the walk-and-talk
I thought I wanted to avoid pushable blocks in my game altogether, until I found some new mechanics to make them fun again.
top 5 reasons why my blocks are not soko-ban blocks
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