Technology has always been one of my passions, being video games, programming and network communications the main pillars of my curiosity. When I was a child I wanted to learn how people could talk using mobile phones, play multiplayer games, interact with 3D worlds, and exchange any kind of digital data. I love learning new things and thinking about how I can use them to bring new ideas to life, from scratch to finishes. Always doing my best.
We take a look back to remember how Agatha Knife has been received by the gaming community so far.
nominations and awards on 2017
We use pop culture and geek references in Agatha Knife, including movies, music, anime and video games, as a narrative device (and because reasons).
references in agatha knife as a narrative device
We review the art pipeline we worked with during the development of our second Psychotic Adventure, Agatha Knife.
custom art pipeline for agatha knife
It's time to join Nika in her quest to destroy the Psychotic world!
mechanika now on steam!
It's time for the master race to destroy the Psychotic world!
mechanika on steam greenlight!
Last Friday MechaNika was chosen as Best Mobile Video Game at Three Headed Monkey Awards 2015.
best mobile video game at 3hmas 2015!
We've just released MechaNika on Google Play! Give it a try if you want to support us and join Nika in her quest to destroy the Psychotic world!
mechanika on google play!
Last weekend we joined the Global Game Jam 2015 event and we had so much fun while developing Magnet Arena, a simple game based in the air hockey arcades...
ggj15: magnet arena
In this entry I explain the motivation behind the decision of making our own engine for our first video game, Psychotic's MechaNika.
reinventing the wheel
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