Loving the mod so far, but it seems Colonia Agrippina can't be attacked by the AI or the player
Loving the mod so far, but it seems Colonia Agrippina can't be attacked by the AI or the player
Ok it seems it could just be the Cimmbri Axemen without an image. Also the tier 1 towers (maybe stronger too) don't seem to work in sieges for Cimmbri on defense
Not sure if it's this sub mod, or the Europe Ancient mod itself, but the Barbarian faction Axemen don't have a picture in their main detail scroll
Every mission that had the reward "you will receive some of your best units" always gave me ships, every time, it was the only way of having any form of sea travel haha
Dumatha in Arabia can't be attacked, is this intentional or a map bug?
Thanks! Working fine now, but one problem, Cimbrians don't seem to be able to build ships even though it says they have access to them. And their capital is a Town with a port (Large Town only) so could that be causing problems too?
Yeah that is what I have done, but launching this mod has everything exactly the same as the Europe Ancient mod, no new factions that are mentioned in the changelog
Am I doing something wrong with unpacking the zip file? I unpack it so it's a stand alone mod and mod merged with the original, but when loading up the mod there is nothing new or changed
Love the updates! Would it be possible to make an optional submod where Rome is a single faction instead of 4?
Love this mod so much, Rome on the Medieval 2 engine and it's not insanely slow paced, keeps the arcade feel. Now all we need is a bigger map, Rome as 1 faction and tons of new facti and Barbarian Invasion, omg all the possibilities
I didn't know we had to delete that, just did and loaded campaign again, the forest is gone and the city is fixed! Thanks heaps
The "little fix for cities" patch? I downloaded and added that to the mod before playing it for the first time =P
There is a little bug with the German town of Damme, we can transfer units out of the town but we can't transfer units into the town
This mod is amazing so far, I have always wanted a Rome period mod where it remained arcadey and not 'grounded in realism' like the others. And the nostalgia ^^ it can't be beat
Maybe you could consider talking to another modder, Azumi, about using her campaign map so we can have this period on a big scale with Barbarian Invasion factions as well =D
I can't seem to get the mod to work on my Steam version. The Bat file launches vanilla Medieval 2, the exe is an instant crash, and moving the data folder into an expansion folder didn't work either, hmm
How do we revert to Bannerlord 1.0.1? It is not showing in the beta list
Does the 1.6.2 mod work with 1.6.4 game? I cannot even tick the mod in the launcher =(
It is barebones as you say, but so far the layout is great and with some more improvements this mod can easily become among the top Medieval 2 mods.
Not sure if it is possible without using the console command but would it be possible to select a minor faction like the Inca or Mayans etc?
The Horde's Blademasters image pushes the stats down so the upkeep cost is hidden behind the close menu, what is their upkeep cost?
In the Frozen Throne campaign the Forsaken lose the ability to recruit Skeleton Archers with the Graveyard and Plague Cemetery in cities, the tiers before and after have access though
Everything about the mod looks great, but I have to agree regarding the standard bearers, when you want the 'best' unit and the game keeps telling you to upgrade.. gets a wee bit annoying. Similar problem in Warsword Conquest with the Skaven, there is a specific unit you want for it's role but it's upgrade unit is completely different
Hmm never mind, it seems to take an entire turn in order for the new recruitment to work
Just downloaded and applied the patch, playing as Danes I have a City Watch in Aarhus which allows recruitment of Urban Spear Militia, but I can't recruit them, only the Crossbow Militia show for recruitment. I applied the export_descr_unit.txt to the mods\Roar of Conquest 2.0\data if that helps
Is there a way to know which units get free upkeep before recruiting them?
I was worried when I saw 11.11, then realized that is today for me =D
Ooh bringing in the Orc strongholds! Will other factions be able to recruit Orc units there too?
Not sure why it's happening but I have a bug with head appearances, captured and rescued Skinks have goblin heads in the menu, Amazon Women are all bald-all of them, Gorols have no head, and during battles it seems some dead Saurus heads can stretch across the land.
I have the patch installed and using the script extender etc
Those vampire lords look bad ***
Haha this simple image is actually so amazing XD
Damn, all these huge updates.. the next version release is going to be amazing!
Dragour
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