It's because it's built on top of an earlier version of the unofficial patch. It's incompatible because it already has it integrated.
It's because it's built on top of an earlier version of the unofficial patch. It's incompatible because it already has it integrated.
The problem with the Kiasyd is that they'd be a little OP compared to the other clans. Not only do they have their own discipline of Mytherceria, but they also have Obtenebration. Each other clan presented in this mod only has one clan specific discipline.
I know the feeling, but they said they were wanting to release it this month or here in the next few months, so it's pretty close. That being said, also having to rework two disciplines may put a little bit of a hold on it, but I'm sure it'll be more than worth the wait. After all, they wouldn't be going through this much trouble, taking this much time, AND actually pre-release testing it if they were just wanting to release big heaping pile of Duke Nukem Forever.
That being said though, I'm personally excited as can be for this to come out; especially to see the new scripting and such they added in. Not too many VTM mods can claim some of the things this mod has.
I'm pretty amazed at the lengths they're going to make sure that their mod isn't buggy or incomplete. It actually makes me a bit more excited for it because it reminds me just how much effort they're willing to put into something they're making for /free/ apart from donations.
The suspense for the release is killing me. I can't wait, but I have to.
Please make this. I'm wanting to play pretty badly; it looks great.
If Duke Nukem Forever taught us anything, it's that the gaming community can be excruciatingly patient; You'll have people waiting even if this comes out 3 years down the road (not that I'm saying it will take that long).
Good stuff, probably one of the best mods I've played; Hopefully more updates will happen in the future.
I can't wait to play the Tzimisce... actually, all of your clan choices look amazing.
Looks nice and creepy :3
Can't wait to try it.
Granted, I'd probably play single player first anyway; games are always scarier when you're alone.
Okay, so I decided to give in and just go play Afraid of Monsters to help tide me over.
I assume it was gifted to them by Psykskallar.
I'm expecting to spend a few days on this bad boy (assuming I play from the time i get home to the time I'm "supposed" to go to bed).
So many people are waiting to download this mod...
As soon as it becomes open to download...
Downloaders on ModDB: I39.tinypic.com
You're making the longest day of my life! Why?!
I'm excited for this. Definitely excited to see some progress c:
Eh, just gives me something to do on my birthday.
Done and done c: Worth the vote.
Use the tree of life to use the force of nature spell it has. The saplings that it spawns create the trees.
The woods flat out was the scariest part for me :s
Definitely an interesting mod. I only wish I could play a tzimisce. But it still looks awesome :3
Okay, I have an idea or a skirmish style of this map. You could add/replace a faction with the zombies. My thoughts are, the zombies could have an income based on kills, such as: The zombies slay one rebel, they may create 1 basic zombie. Of course, there's the issue of starting money. If you set the starting money amount too high, the zombies will have a legion before the survivors can think twice. But anyway, maybe you could script it in custom maps?
Me: It's time to kick *** and chew bubblegum.... (5 hours later) x_x I ran out of gum...
All in all, I'm okay with this. By no means, does it live up to it's ancestor... but it's still a fun game.
Finally!!! I love it :D I can't wait to play it!
Downpour
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