I played the "insane" one and SCUDs were allowed and only one or two cannons fired. Waves seemed pretty big so idk what happened there.
CC walls + mobs + suicide trucks worked pretty well though.
I played the "insane" one and SCUDs were allowed and only one or two cannons fired. Waves seemed pretty big so idk what happened there.
CC walls + mobs + suicide trucks worked pretty well though.
Superb mod. A great recommendation for fellow stalkers, along with Dreamcatcher. Nice presentation. Voiced characters. Well animated cutscenes for the most part. etc. Played with Revisited translation.
Unlike their newer mod, this one is completely stable and has multiple endings. On the other hand it's quite a bit shorter since you start with pretty decent gear and action mostly revolves a single big map.
My only gripe is with the tools locations being pretty easy to miss and me being blind.
Other than that no real problems, performance only falters on rare occasions. Good balance. Shooting is slightly better than Dreamcatcher.
Overall it earns a score of 8.6/10. This is a mixture of Story/Presentation/Atmosphere, Gameplay Balance/Feel, Stability/Performance and Total length. Mods over 9.5 will likely never exist due to exponentially higher requirements.
Pretty nice although short mod.
A bit of a letdown towards the ending, too abrupt with no big send off. Saw Limansk when extracting and was expecting another map but it was just the one map.
Last teleporter was difficult to see and had me running around for an hour+.
The new cold mechanic was interesting but basically nullified once an exo was bought.
Could have used some more stalker fights, too.
Final score: 7.7/10.
PS: Always remember to keep that bloom on 0.75 so you don't get blinded.
Cannot go back to the market because of a crash to desktop during loading. Needs fixing.
Really great mod. One of the best I played so far.
Incredibly gorgeous visuals though a bit too reshade-y but impressive nonetheless. Definitely top notch presentation overall compared to most mods.
My biggest gripes with this mod stem from the new engine that overtime gets longer loading times if you don't restart the game often. That and the 1st main zone being far too populated making the center stutter very often and getting you killed if you come close. The last big one is the game crashing at Yantar or Limansk when you quicksave sometimes.
In terms of general gameplay it's decently balanced but pistols are crap with high degradation and low damage. Bullets shoot up a lot of smoke from hits and it's very hard to tell how much damage you're doing. Mutants are very silent so that leads to plenty of ****** deaths, even with exos. For some reason your amogus suit has way more degradation resistance than the heavy armors (non-exo).
I don't know why but I couldn't find the Heart of the Oasis where it should be, must've been a bug.
Story and the few new maps are pretty great. Unfortunately the creator couldn't restrain himself of breaking the 4th wall three times and the voice clips still aren't traslated like usual.
Overall I give it a 8.7/10 (highest so far). Highly recommend. Stability/Performance fixes could bump it up to 9.0.
Pretty decent mod. No mayor problems. Liked the new weapons and stuff.
7.7/10 from what I remember a few months ago.
Standalone Gdrive link - Drive.google.com
Overall an 8/10 mod for Stalker. Around 30+ hours of length.
Pretty good story and innovative artifact system. The inclusion of Grandfather Zapadlo as a mechanic to force you to stop stashing everything is a controversial one but I eventually dealt with it.
Unfortunately some quests are bugged or lack enough translation or information. Some ask for non-existing items like vanilla artifacts. Crucial information can sometimes get dragged down the dialog list instead of being written on objectives tab.
Some of the high-tier artifacts became unobtainable (but they're probably not needed since the bulletproof/impact one is powerful enough to spam).
The "psy-zones" later on became annoyingly hard to create artifacts on since they disable after putting the crystals or mutant parts too slow or just vanish one of your crystals without making an "absolute". Taking damage while you're trying to do this is especially frustrating, especially early on when you bleed so easily.
By far the worst bug is, at the anomalous forest, if you or someone else fires anything that isn't a shotgun at the ground the game will just crash. Even if you remember that, a random zombie or stalker could still crash the game at any moment.
Gargantua boss fight is bugged, doesn't get killed after running into the blades.
Really cool work so far
Shame there's no incentive to complete it anymore since the release of the Q2 remaster :(
There's also an oversight with the armor repair exploit I just found. If you keep your inventory open and don't close it, you can still repair your suit on electro anomalies.
(forgot to login)
Edit: Seems like an intended mechanic, it's only certain artifacts that you can't stack together but mixing different ones is okay.
Biodetector stops working completely after equipping a gun with a scope or binoculars. Only goes back to normal after a level change and unequipping the scoped gun beforehand.
Volvo fix pls. It cost 330 grand dangit. You can play with scopeless weapons well enough but it sometimes stops working randomly at the start of some levels or when loading a save. (Edit: It seems like entering a level with a gun holstered also breaks the biodetector)
Akim quest broke and can't find the last X-16 document where it's supposed to be.
Minigun quest also broke and heli just stands there without spawning the quest NPC.
Anomaly detectors don't detect all anomalies but at least they're cheap, even the elite one. (Edit: there's a 3rd-level detector actually, but at that point you're immune to them)
Artifacts that cure satiety don't work, you still need to bring lots of food and water.
Trading artifacts for suit repair kits doesn't give you anything so all you're left with is hyper expensive repairer NPCs or scavenging better condition suits. You can't even fix them with artifacts.
Otherwise greatly enjoying this mod. Wish I knew way earlier about Sakharov and garbage trader exchanging mutants parts for buckshot and artifacts.
These maps have the weirdest secrets
I'm convinced no one has found them all
Found the zip internet archive
ZikShadow's Remod version has the missing effects in the sounds/weapons folder. Just realised.
The Harvester level is buggy as hell and crashes a lot
Needs fixing (using Yamagi)
Also crashes consistently when killing an Iron Maiden
I feel safer now knowing how hard it is to get these accepted in AV databases. Plus it has exclusive stuff not found on other working sites so that's great. Excited to try it out.
For the expansion you also have to edit the .bat file to read quake2 instead of crx.
As for the 1.1 version I think you can rename any of the 2 .exe files to play it.
So far it's balanced more on the easier side than 1.3 since the blaster is hitscan and does way more damage. The alien cannon also is overpowered and the big mechs don't have a ranged attack. Makes the harder levels towards the beginning a lot less frustrating.
There was a download for it on Gamefront or some site where you can get it but I'll upload it here instead:
Don't forget the expansion as well:
Rename the crx.exe to Quake2.exe
And use CoreRED version 1.3. This one's old.
This version is broken and unplayable. Get 1.3 on Gamepressure or somewhere instead.
I like it, reminds me of HL/Gunman
Edit: Pixelated it a bit with paint net, looks very neat with unfiltered textures
I.imgur.com
Definitely not a hardware issue. The guy with 50fps uses a Ryzen 7 3700x while I have a Ryzen 5 1600. Single-core scores aren't that different.
The performance is all over the place with this mod. On the very first level from "The Phantom Menace" I'm getting 18 FPS behind the fog wall (Volumetric shadows + Dynamic glow enabled for comparison) while some guy on Youtube gets 50 FPS with the same apparent settings.
I can get it up to 26 if I set core affinity to 1 core with task manager and more by disabling detailed shaders, dynamic glow and setting shadows to projected but that doesn't fix having literally 1/3 or 1/2 the frames of others. A lot of them also have trouble. Also it stutters sometimes when try to use some powers like heal.
I heavily recommend the mod authors to use this level as a sort of "benchmark" since it's the best way to measure the desired performance.
That or probably Update 5 completely breaks performance. I'd need to test Update 4 separately to see if it's better but honestly this needs more attention.
No GLDirect installed but OpenGL might be compromised in my PC, MSI Afterburner doesn't want to take screenshots in any OGL games unless I open up the overlay first for example (and it ignores any Reshade filters).
PD: Movie Duels II (2009) works completely fine, doesn't have lightsaber damage set to low by default for some weird reason, plays better with JKA combat (since you can choose saber styles other than the ultra-slow default one) and is compatible with the bloody dismemberment mod.
Not sure what went so wrong when making this remaster.
what a weird as* installer
I'd be better off taking the Remod and replacing the new assets with the old ones.
Only way to reliably kill Agrunts is to stunlock them in the arm with the shotgun and revolver while circle strafing.
"cl_gun_fovscale 0"
thanks, was looking for that one
Shaping up pretty nicely so far. My only complaints are that the shotgun and the Desert Eagle are way too weak compared to the pistol (M9?) and MP5. The Deagle also shoots faster than the M9 which is pretty weird, should be a lot slower and more accurate (but with rarer ammo).
Also it looks better with cl_viewrollangle 0 imo and unfortunately couldn't get it running on Xash3D but works fine on latest Steam version.
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