I'm an easy going patient person with strong passion for gaming. Next to that, I feel joy and sensation working on projects that are very community friendly, because the whole interaction just feels so great. Creating something for others to enjoy. Nothing better than that. I'm probably most capable as marketings and production person, but have been involved with engine developments, modding and game development from various aspects covering programming, scripting, writing, game design, music and level design. Game Development is fun, but not easy. But heck, who can't handle the fire, should stay away from it. :) Teamwork divides the task but multiplies the success!
We bring you the second major patch for inMomentum, featuring Universal Plug-and-Play Multiplayer, and a lot more goodies!
We bring you the first major inMomentum patc, first in the series of extensions and fixes to the game. In this patch, we include new features and elements...
Hey guys! A sale promotion for inMomentum that supports Dilogus - The Winds of War is going Live Soon!
InMomentum Makes it to Top 100 of IndieDB's Indie of the Year! Thanks so much guys for your support and votes.
IndieGala went live today and it contains inMomentum as well, along with 6 other games. It's pay what you want and it supports charity.
InMomentum, the minimalistic sci-fi racing game by Digital Arrow is available on Steam with a 20% discount for the first week! Interested? Grab it while...
We sit down with Miodrag Kovačević from Delta Gamer and discuss InMomentum in detail. Have a look inside to find out more about InMomentum.
We're start up a video contest for InMomentum, giving out beta keys and providing a chance to win some goodies with making videos about the InMomentum...
Responding to community requests, a few words about the beta feedback and some other goodies inside.
A preview of the official soundtrack of InMomentum, composed by Gareth Coker.
Our beta is underway, a lot of great feedback came in and we're doing our best to polish the game as much as possible.
We are happy to announce that the InMomentum beta is officially starting today. And it opens up to everyone who signed up!
26th July 2011: Digital Arrow and White Rabbit Interactive today announce an agreement with Valve to bring the innovative movement-based game inMomentum...
Digital Arrow's surreal 3D puzzle game InMomentum is nearing completion, and we need YOU to help us squash some bugs and give you a FREE copy of the game...
In this update, we introduce the InMomentum character, talk about player customization, and in general about what our plans are for the multiplayer beta...
About a week ago, we've closed in the votes on our previous poll over at our Facebook page, which was preceded by another poll about Meet The Team articles...
We've put up a boll and most of you voted on information about "Open Ended Gameplay". We'll cover it! We're also in a lookout for an addition to our team...
We've went silent due to some technicalities, but we're back - and we're on the roll! Check out this uncut gameplay video!
Check out Tyrum during sunrise - for those that found our other scene to be too dark. We also answer some community questions.
Join us on for an article about the music for the game, have a listen to some tracks and share thoughts.
We are releasing the first screenshot - and we also sit down for a great chat with the guys from OMG! Ubuntu! Check inside for more...
Join Matt again for another inMomentum developer video log! This week you’ll get another glimpse into exactly how much freedom does the player have...
Matt takes a tour in our updated presentation level and talks about our theory on lighting.
Join us for the first of the Momentum Developer’s Video logs! Every week you’ll be treated to one of these where we’ll talk about the game.
In this new update we talk a bit about how the score of Dilogus is going to be created. We mention reasons behind instruments and various styles we are...
We introduce two new screenshots in this update and speak a bit about the color and shape theory behind Momentum.
In this update, we provide a glimpse into the background of the world and speak about the Gods - as requested by our community.
In this update we talk about the naming of the world, a bit about the lore and history, show some new art and intruduce one of the main environment types...
Welcome to another update on Momentum. This week, we show a little about the process behind creating levels for momentum.
We at Digital Arrow are proud to announce our little side project called InMomentum, a minimalistic / sci-fi platform racing game that challenges the...
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