I have always had a passion for music and art since an early age and chose not to settle on one particular instrument or canvas but build my knowledge across a wide range of both. Soundtracks and filmscore have always appealed to me; static and moving visuals are superb in their own right, but I could blend the two and change the shape, mood and appearance with one slow or swift enigmatic chord or sequence. An active background of sonics shapes the viewer into a far more deeper understand of what they are watching or interacting with. I have not been unfortunate as I have had tracks released via record labels and have also been hired to score for film and television. I would like though to enter the gaming networks and build a portfolio within this industry - after all I spend most of my time playing these infuriatingly addictive games when I'm not writing music...
Latest offering of orchestral music, for Plink's mod The Lift - A Eureka Seven mod. This is not the finished article, I would like to add some electronic...
A short melancholy piano piece in at around 1m30s. Use for a cut-scene or entrance music to a calm area.
An old orchestral piece that I did a few years back. Note that this DOES NOT utilize the VSL like my other works and needs a little more sound staging...
Something a bit different. This track was played on KLXU radio 30th March in the USA for a chillout new age session. Its an old track now.
Short example fight scene piece for HL2 mod Dark Source. Mod is currently on hold.
Short ambient map piece for HL2 mod Dark Source upon entering area. Mod is currently on hold.
Short credits piece for HL2 mod Dark Source. Mod is currently on hold.
Theme was to be used for HL2 mod Dark Source. Mod is currently on hold.
Short example choir with musical backing, david Orrick style.
Suitable for opening credits, title sequences. Orchestral backing, acoustic beat, bass and overdriven guitar.
Blend of three tracks, Breaking the Mould, Storm and Static (which contains voice over). A three part thematic example