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Comment History  (0 - 30 of 163)
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Hammerlord

For some reason I'm not able to ctrl+V in custom banners when using this mod. No crash or anything, just nothing happens.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

Welcome to University.

Good karma+2 votes
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Ember Guards

Will there be a demo or a beta at any point? This looks like it could keep me going until Christmas! :D

Good karma+2 votes
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

Okay, well, just to make a point clear; I have neither seen nor heard of your previous comment. I'm guessing it wasn't good what with you referencing you being unhappy and 'a little criticism'.
I could go look for some ***** to give, but I have much more interesting things to do.

Good karma+2 votes
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

Calradian Crusaders is an open source mod, using many open source minimods. I use many of Calradian Crusaders features alongside other minimods and additions to try and improve gameplay. But to call it exact, you clearly haven't considered how most mods use the same things.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

I'd love to get rid of it. But it's packaged within anoter mod, and I don't know which and even then I'm not sure how I'd manage to remove it :/

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined 1.0.0

It's in a .Rar already. The problem is you're probably using the wrong download server.

Good karma+2 votes
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

I've never encountered any of these bugs before, and I've tested a lot. I'll take a look, but that might just be your client.

Good karma+2 votes
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Numidian Troop Tree WIP

I don't even remember making this comment. I know Numidia had a strong cavalry presence as Carthage hired most of their cavalry from there. I'm assuming I managed to trick myself into thinking this was the Carthage troop tree, but that sounds like a lame excuse now xD

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

The Swizt have a similar basis to the Aryomir. They may seem weak in custom battles, but that's because custom battles only spawn low-level troops. In a main campaign (or multiplayer at a later date) the Swizt have some of the most powerful units in the game at the highest tier. Their Pikemen are walking fortresses, Guards are skilled anti-infantry and their Arbalestiers are one of the most powerful ranged units in the game.
The reason for this advancement is to better parallel a combination of the Late medieval Russian army, as well as Swiss mercenaries; their lower men are simply drafts and do not improve much as they canny afford better gear, but after some time they will become extremely dangerous on the field.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

PEOPLE
I know there are bugs, and I know they are annoying.
The comment delete yesterday was an accident I could not undo thanks to the mobile version of Moddb, but the comment I deleted today was plain insulting. I have worked hard on this nod and right now I'm working even harder on my real life. I have other things to do, though I do not wish to abandon Calradia Reimagined. Negative comments do not help me, offering assistance does. If you feel strongly about a bug, help me fix it. I have literally no time to mod these days, but if someone can fix the issues, I will credit you fully when I upload the fixed version.
Also. I'm sick of people making false claims against the mod. People have mentioned that the AI doesn't recognise second layers of wall. That's not the mod, that is the game itself being buggy.
And one person has claimed that the old versions had tons of still unfixed bugs. This is absolute lies. The current release is a completely new base to the old one, so there are no carried forward issues.

In conclusion. I would like to fix these bugs, but I'm unable to. It's either beyond my skill level or I don't have the time. If some of the community would be so good as to resolve the issues, you will be credited. Thank you.

-ChokeOnAPear

Good karma+3 votes
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

That's the texture pack add-on, I think there's a way to disable that but I'm not sure.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

This can usually be fixed by saying no to bandit heroes at the start and by not having cheats enabled. It's a bug I'd love to fix because it does my head in too, but I don't have the time right now.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

I have absolute no idea. Messed up PC?

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined 1.0.0

Well, sadly fixing it is almost impossible for me. If you or someone else can do it, I'll give you full credit for the fix.
Factions, I'd love to add more, but I'd need to start the mod from scratch again. Which is something I have neither the time nor patience to do.
The map has to remain the same though, it's Calradia Reimagined after all.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined 1.0.0

A tiny bug makes the mod unplayable? I won't be able to fix it, because it's out of my capabilty range. If I could make mods like that I would be doing. If you can have a go at fixing it and manage to do so, I'll let them know you're an amazing person.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

A few people have reported this now, but I'm not sure. I'll have to take a look, but try redownloading the mod.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined 1.0.0

I can't fix this, because it stems from another mod. I dont even know which one causes the problem, but some people have said starting without Bandit Heroes and playing without cheats can lead to it not happening.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

The troop trees aren't correct in the mod. The Anglior lord only appears in custom battles

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

It is a .rar file...

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Swadian Archers

Swadia gets Longbowmen in Calradia Reimagined :P

Good karma+3 votes
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined 1.0.0

You have to rescue them if they are prisoners currently. I'm working on a way to make it easier to recruit them.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Our Fanbase

Nah, Alby is an okay guy, he's just a bit... challenged at times.

Good karma+2 votes
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined 1.0.0

Hi!
I'm not 100% sure about this one, but I don't think that is an issue with Calradia Reimagined. Maybe just try a new download of the mod, or if the issue persists, redownload Warband. It's just an issue finding a certain item in the game files, but it can cause bigger issues.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

Yeah, I know the issue. It's the mod that puts in the new companions. When the creator made it he jumbled up all the conversations so anything can happen. Just as long as you know that to hire someone from the tavern, always select the top option and they'll join you. The Native companions are all fine though :3

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

If you go into mod options when camping, you should be able to deactivate the new tournaments. Besides, you spawn with your team, so if you spawn miles away and get no kills, learn what a horse is and whattheir main purpose was before the invention of the automobile.

Good karma+2 votes
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

The Swizt use crossbows, their Arbalestiers are heavily armoured and skilled with their heavy crossbows. The Kingdoms of Sudnaw use crossbows, but they use them in a more support-based role and are not as skilled. Also, the Alod mini-faction uses Mounted Crossbowmen, who can wreak havok on an enemy force. Lastly, the Company of the Cross use crossbows, and their highest tier ranged unit uses a repeating crossbow. This means that out of the main 6 factions, 2 use crossbows. Out of the mini-factions, peasants, corsairs and the Alod will use crossbows, and one of the mercenary companies do too. This totals a selection of 6 different ways of obtaining crossbowmen.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Now Hiring A Scener

The way some of my fans act, I wouldn't be surprised ahah!

Good karma+2 votes
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

The guy who sells them to you wanders the Taverns at random.

Good karma+1 vote
ChokeOnAPear
ChokeOnAPear - - 163 comments @ Calradia Reimagined

Yeah, I know what you mean about the Tournaments, but what I now like doing is changing the setup each round, so one round is a big melee between two huge teams, but then the next is a 1v1, followed by 4 teams of two duking it out :P
And its not a bug, it just slightly alters the commands the AI use at the start. Charge should have them do just that, take the field should have them hold positions and lead should make them follow, but I think the mod that adds the options in is bugged, so they might not work as such :)

Good karma+1 vote