Hello @Sylveon, you can contact me via contact@cfjgames.com
Thanks for reaching out.
Hello @Sylveon, you can contact me via contact@cfjgames.com
Thanks for reaching out.
Hey W4RRIOR13!
I am still far from a demo version, but you can join our pre-alpha testing. I am trying to get ppl together once a month or so. Currently the testing is done via a temporary team death match mode. That way I can get feedback on the combat and building mechanics before I move on to the actual AI etc.
You can sign up on the FB page and will receive dates/ downloads via email.
Hey Michael.
Thanks for reaching out! Great channel!
I would love to send you a copy of the game, but we only do so on pre-alpha tests. Those versions can only connect to the test server, which is a guarantee, that you will have someone to play with. At the same time we can make sure, that everybody understands, that this is still far from the final version.
I would like to invite you to play with us during one of the pre-alpha tests though! Here is the link to sign up:
We will be happy to send a copy as soon as we go to a later development state.
Thanks
C
Thanks for following our game! Feel
You can also sign up for the pre-alpha testing with us on our fb page. All the best!
Hey @Smler! Thanks for reaching out. Regarding the grass, I wanted it to look like there is some sort of vegetation everywhere. I did not want the player to see too much of the actual ground texture. I played around for a long time until I decided to mix turning billboards and non turning billboards. Smaller grasses do not turn, larger ones do. That mix makes it look full even when you do not put too much grass on the floor. That way I was able to go for a detail distance up to 250 on mid range PCs. The actual texture is important too of course. Def go for something busy with lots of different grass leaves.
Regarding the IK, I worked on a few solutions until I went with "Final IK". Thanks god for that one. It saved me weeks.
No need to reinvent something, that has been done so well I thought! I did the original Full Body IK setup for the whole character, which also allows me to use it aiming animations such as when cutting down a tree (ax to tree) etc. I am happy wit the way it worked for the foot placement. (I used the grounder script and tweaked it a little). I will use it for hand placement on the gun next. Currently there are no hands in the fps view and the gun placement on other players is just in the late update, which checks where it should be kinda. If you wanne use it and get to it, let me know. Maybe I can help out with any questions you might have by then.
Thanks for following our game!
Feel free to follow us here as well: Facebook.com
You can also sign up for the pre-alpha testing with us.
Thanks for following our game!
Feel free to follow us here as well: Facebook.com
You can also sign up for the pre-alpha testing with us.
Thanks for reaching out, I am already working with a sound designer tho. Hope
U will find a cool project!
Thanks for following our game! Feel free to become a part of our community here too: Facebook.com
Hey man, you can sign up for out pre-alpha test on our page:
We will be testing this Sunday! Once you signed up, you will receive all the info via mail and the game on Sunday.
Thanks!
... actually it was, our gun already dropped
Thanks for tracking man! Hope to see you testing the game soon. ^^
Thanks for following my game :) Highly appreciated!
Thanks for following our game! Hope to hear you during testing phase.
Always! Thanks for asking. You can sign up here:
I am getting a version ready for some testing. I will send out infos to those on the list as soon as I get there.
Thanks!
A quick time-lapse showing off our day-night cycle. (Pre-Alpha Graphics)
Check the GIF here: Giphy.com
A tactical coop shooter with strategy, survival and horror elements. Playable via LAN and the Internet.
Our aim are long and rich multiplayer matches with a focus on great gameplay including...
- Atmospheric surroundings
- Tactical and realistic combat
- Exploration, that rewards the player
- Sophisticated AI
Make sure to sign up for the alpha test!
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