Oh, I see the update came out. I understand there is nothing new besides the fix?)) By the way, I didn't pass the rest of the missions(except for a couple of missions for the Marines, they walked for 30 minutes) - I don't have time((
Oh, I see the update came out. I understand there is nothing new besides the fix?)) By the way, I didn't pass the rest of the missions(except for a couple of missions for the Marines, they walked for 30 minutes) - I don't have time((
Air strikes on Castles of Doom may be rare, but let them be. There is of course the possibility of an airstrike, but only 1 time per game. Personally, I love long challenging missions. Well, for example, I passed Machine City in 2 hours and Castles of Doom in 8 hours. Even despite the problems, I liked the second one more))
Well, I've been through 2 maps so far: Machine city and Castles of Doom. That's what I can say. As for the first map - it's good, it's nice to play for harvesters, and the map itself is passed quickly and out of problems - only finding ways for mobs.
And here's what about Castles of Doom... Well, it took me 8 hours to complete it. And I really liked it. The map is very long and complicated, sometimes we even had to use different tactics (and not stupidly send Stroggs to slaughter). However, during the game I found a lot of problems:
Firstly, something strange is happening to the buildings. They break, then they don't break. I didn't understand what was wrong with them. It turns out that there are troops sitting in them and even if they shoot, they don't shoot anyway, they have to knock them out by sending a small group inside the building. Sometimes it's expensive
Secondly, this mission really lacks some kind of artillery or amphibious drones, like in Quake 4. Seriously, that would be cool.
Thirdly, it is the intelligence of mobs. I understand that you can hardly fix it, but somehow you need to beat it. The fact that they are looking for a bad way is half a bad thing. They shoot terribly and identify targets. Of all the stroggs, the most useful are levitating tanks and Mini harvesters. They are tenacious, quite fast and take down enemies well. Other stroggs available on this map are essentially useless. An army of 100 such stroggs, barely with the support of tanks, can recapture a dig in which 20 people are sitting. I'm not saying anything about the fact that the stroggs are VERY slow (I set the high speed of the game in the settings). While I was sending them to their destination, I had time to warm up tea and food in the microwave. I'm not kidding))
In order to play more or less comfortably, in such cases I used the tactic of "gradual destruction". I sent Stroggs 2 meters further every few minutes, then they could evenly clear the trenches. Although, if my army is under rocket fire, there may be problems, but still the tactics are working. A couple of times I even managed to implement encirclement tactics, towards the end of the game.
In general, this is all of the problems. There are no complaints about everything else. Sounds, level design - everything is on top
Well, I guess I'll start the next mission. Then I will write a review about them)
Thanks for your attention
The ideas sound great. Well, good luck in the development)
In general, what are your plans for future updates?
Bro, I love quake and I admire your work. I hope you won't give up and will release an update. Good luck)) And yes, I almost forgot, your stroggs are too slow. Too much. Well, for example, while the repair bot reaches the goal, everyone already has time to die))
I like it. But I have already noticed that the AI of pathfinding is a little weak. Sometimes mobs are stupid. Perhaps the problem of the game. In any case, 10 out of 10
BouH_
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