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Comment History
M_9
M_9 - - 12 comments @ Stupid Stones Adventure - demo 0.2.0

Hope you also like the new demo with the new generator logic :D

Good karma+1 vote
M_9
M_9 - - 12 comments @ Stupid Stones Adventure - demo 0.2.0

Thanks again for all feedback! We are working on our next awesome demo, but meanwhile you can enjoy this sing along-video about the game: Youtu.be

Good karma+2 votes
M_9
M_9 - - 12 comments @ Stupid Stones Adventure - demo 0.2.0

Yeah, I get all your idead :) And if we put more life bars to the main character we can also add even more color layers on it if we want him to have even more health, like some games does for bosses for example.

We will play around a bit with the HUD and see what we will do :)

I donĀ“t know yet when the next demo will be released. But if you have any friend that might wanna try this game and give even more feedback that will be great :)

Thank you!!

Good karma+1 vote
M_9
M_9 - - 12 comments @ Stupid Stones Adventure - demo 0.2.0

Even more feeback :D Great! And its nice that you think that we done a great job. But sure, we have a lot of things to fix :)

If you let more enemies then only one hit the ground the generator will have more effects, that you are taking about :) And I like the idea of changing the texts of our score into symbols. But we are thinking of making even bigger explosions and so to get the feeling even more arcade.

And to place the Perfect play Coin meter above the play field, instead of right, could be fine. But our problem is already that we have a lot of things in our HUD. And we are planning to have something that indicates how far you have left on a level. Thats why I thought we should change the Generator function :)

But we will see!

I have saved all of your feedback and will go trough everything task by task with my brother :D And I really hope you will play our next demo to and come with even more great feedback!

Good karma+1 vote
M_9
M_9 - - 12 comments @ Stupid Stones Adventure - demo 0.2.0

I have been thinking about how to finish the levels in a way that also will tell the player have far it is to the end of the level, what do you think about this idea below:

The Generator act as a second health to the player if the enemy hits the ground. But what if I just remove that logic. And if an enemy hit the ground = a hit on the normal health of the player (like in iOS version).

So instead there will be a number in the generator. That number is the amount of enemies that must be killed to activate it. And why activate it? Because it is the levels/areas defend weapon/super weapon. And when activated a big white laser and other cool effects will just blow from the ground and straight up and blow all the enemies to hell :) then that area/level is secured!

This way it will be a logic to the main story of defending. And each level will have like an objective! :) I think this will be so much more logic and fun!

And in the same time the game will tell the player how far the level is. "Oh 20 enemies to kill". And the generator will of course show how the energy is charing and refilling :)

So the objective is to re-activate those generators and then go kill the big boss of the area - the only one that survied the super weapon - head to head :)

What do you think?

So for the level design logic we will do so the player can finish the level on the last wave. If he does not (and still are alive) that same wave will just repeat but go faster.

Good karma+1 vote
M_9
M_9 - - 12 comments @ Stupid Stones Adventure - demo 0.2.0

Wow! So much! Thank you, you really have it all step by step. Im impressed and really thankful! I will go trough all of this with my brother, and I already know more then one thing from your notes that we will fix/change :D Really nice feedback!

Cheers!

Good karma+1 vote
M_9
M_9 - - 12 comments @ Stupid Stones Adventure - demo 0.2.0

Thank you so much for your feedback, its worth alot for us :)
The full game will include both mouse control and gamepad support. hope we can get this into the next version :)

But we the hints on the screen that shows you what colors are on what key, did that not help you? :)

Yes, you are right about the tutorial. We will think of separate it!

Was the game fast enough? Hard? Easy? What enemy did you enjoy must?

Good karma+1 vote
M_9
M_9 - - 12 comments @ Stupid Stones Adventure - new demo out now!

Thank you very much :) Hope you would like to try the demo and give us some feedback :)

Good karma+1 vote
M_9
M_9 - - 12 comments @ Vote for Neon Town on Steam Greenlight

It looks super! :D Got our (Halvarssongames) vote on greenlight :) But is there anyware I can download a demo?

Good karma+2 votes
M_9
M_9 - - 12 comments @ Update: Music and Leveling/Loot systems!

Wow! Looks fantastic :D I will follow this! Love the music - keep up the good work ^^

Good karma+2 votes
M_9
M_9 - - 12 comments @ Stupid Stones Adventure - demo 0.2.0

Thank you, hope you enjoy it :)

Good karma+2 votes
M_9
M_9 - - 12 comments @ Trailer - Stupid Stones Adventure!

Thank you :)

Good karma+1 vote