Come at me bro!
Game runs smoothly.
The enemies weird me out, I don't understand how they work.
This is a very fine game, I've never come across anything like it.
Mod supports 12 players not 6. 6 for humans and 6 for specimen I don't you every played in a server with twelve I have you'll find to be more than enough.
The last update broken the mod, new update coming with new specimen husk in it and other fixes.
I am thinking of making this a big mod, have lots of custom maps, new weapons, new player models?
Because I made it.
I can't merge them because every file in extreme is tampered with and if I merge you'll get mismatch with every single file in UT original.
post the errors and did you run setup and put in right game directory?
its the whole of what I have done, and please could you explain what you mean? if its laggy change the renderer.
I'll have to make a version for regular game because these models are all inside coded for extreme.
the mutator is bugged try the gametype.
get latest ut2004 patch and its mega pack or all bonus packs.
The download is on the news page posted above.
NO! I don't mean retail, I am a ut99 modder and I been modding since I was 15 (2005) and since then I been growing and growing if you seen my profile mods you would have seen I already did alittle KF rip off called Killing Grounds. I haven't been working on since I been working on a total conversion mod called UT2004 Extreme which is basicly UT2004 on unreal engine 1.
I am speaking of the mod KF 2.5 since the project has gone retail I would like to fully rip items out of the mod (I don't need the original files I have my ways of getting the models, textures, sounds) since the UT2004 mod is not being worked on anymore and there are those who wouldn't buy the retail I could make a Killing Floor mod conversion for UT99 for those who don't have killing floor.
It can also be a advertisement for the retail released and people be interested in it if I am doing a KF mod and getting more audience to KF.
I am doing this because I enjoy converting from UT2004 and I wanted permission to fully convert the last mod version of KF (I do not need the retail at all)
Here is killing grounds which was released last year I made it in two weeks.
There was a killing grounds 1, you can find that on filefront, but then i did number 2 a week after i released number one.
aww I would of looked to forward to rip KF2.5 apartt andport it all to UT :( I guess KG ends here.
Alex since you aren't working on mod, I wanted to port KF mod to Unreal Engine 1 and I wanted to ask if I could, I know I didn't axe with killing grounds but I am already doing a big total conversion mod, and I am waiting for some tools to finish so I can finish that mod but I wanted to work on a KF: Unreal Engine 1 port, may I have permission to fully rip your work?
Who wants to try out a single player tryout of what I have right now?
The best game ever is going to be given the biggest mod it ever had! See UT2004 Extreme page for whats going to be in!
Long live the UT engine!
Whole new experience...
What is the real point about modding? Why do so many mods make it on games, they aren't need (except tools) but yet they are played?
My friend this is just another mod, another new thing, just the same ol' same ol'. It may surprise that its based on UT2004 and planned to bring a ut2004 experience into the UT engine, you could say buy the game, but not everyone has a money to waste on a game they might not play, not everyone would just buy a game. This is a cheap way to try UT2004 without having to buy it, and those who are just interested in something new and what UT2004 is really like, they can download this and know what its really like.
:)
BlackCheetah
Gershom joined
I began my game development experience as an amateur modder for Unreal Tournament 1999. I learned Unreal Engine 1's UScript programming language online which resulting in me creating an array of peculiar modifications for Unreal Tournament. I reached the title of Game Developer in 2009 when I began constructing my 2D game Engine that utilizes Microsoft's .Net framework, using C#. I've learned about Xamarin/Novell and Mono which allowed me to create my .Net 2D games onto Windows, Linux, MacOSX, and Android. My first game is Comet Catcher.