Can't wait for this!
Looks better than some Source engine mods, or even original HL2 maps...
He might be waiting few years for this to happen.
Because it's a game designed for more than one player. You can kill grunts easily if you do it carefully w/o rushing into them like a mad. Also most maps have their own skill settings for monsters (in mapname_skl file OR hard coded in map itself), so this script won't work in most cases. In other case there are some non-official maps (just a few in official) that really sucks at balance, they made grunts op because authors expected maps to be played by even more players (like 10). Sven Co-op is not a game for pussies- it requires some skill training. The better solution could be sometimes adding starting suit to map configuration file, but you will need to do it for EVERY map you play. Suit (armor) points greatly protecting you from damage, it's more durable than health, and I usually spawn it when playing map with only one or two partners.
Is trigger_camera accurate with this preview? If yes, then it's truly functional feature.
Can you post tutorial of how you made these cool shapes like in teaser?
However I still want to support you for your hard work, I'm still looking forward for prefabs support and easy tool for creating terrains (so Terrain Generator is no longer needed).
Well nevermind, there was option "Halfsizetextures" set to "true", don't know how I activated this, set it to false in "VDKSettings.cfg" to return normal textures, cheers ;)
Does anyone have a problem with textures in Jackhammer? They are rendered in much worse quality. I'm NOT talking about texture filtering, they just looks like gets scaled down. In prevoius version of Jackhammer they looked fine.
For me 15 euro is ~6h of work in my country, so I'll wait until some bigass features.
Know that pain.
I don't get your point. You don't need to buy it and still be able to use it.
You don't have to pay for it. Read carefully.. jeez..
As we have 2016 year, new tools and possibilities in building maps for Half-Life and hundreds of similar modifications it is hard to satisfy players with something less original. Your maps are well-made, the scale of room objects and the lightning are correctly made- but nothing than that I guess. I'm not here to criticize your creations in a bad way like "this is bad, wrong and ugly"- I like it's classic style, but you just can't cast off the feeling that you've been there before- same walls, same square rooms filled with barrels and crates from prefabs, plain ceiling and floors, no inventive geometry, same as in 70% Half-Life modifications, including those released in late 90's.
Great update. Just a suggestion: it could be nice if you pose a ragdoll so it don't lie on the ground in default, unnatural way.
When I created my mod some people said they won't play it because there are spiders enemies they are afraid of. This is incredible how many people have an arachnophobia :O
I configured Jackhammer to create maps for Star Wars Jedi Academy. It throws ~200 errors about unknown shader parameters but it works... well almost. Some textures from shaders are not present (they are not missing they are just not in editor. it's about 30% of textures) also some normal image textures that are not assigned to any shader are not present as well... don't have an idea why. They should be loaded just like others textures from textures folders. It's so random.
I can't start a game because pathes to your models in pk file are too long (whole string is too long).
I thought you moved to Unreal Engine to make maps with better lightning but you mastered it to look amazing even on Source :D
Sad you left Source Engine, making all assets from scratch will take a lot of time. However, it looks very pretty as for now, and I can't be criticizing you when I also left behind primitive and badly treated by Steam Source Engine and switched to Unity Engine. I couldn't decide to use UE4 when Unity have ProBuilder similar to Source Engine mapping tools. Also with 3 years old processor working on UE4 is a nightmare for me, plus lack of documentation in UE4 makes everything (especially scripting) harder. UE4 have some nice innovative features and I hope you will use some of them in Estranged :)
Putting into a box makes compiler take more time but also your map is much worse optimized, it's especially unforgivable in multiplayer games. It takes less than 2 minutes to find a leak with red line though! It looks like spaghetti, but spaghetti is good!
Great, dark atmosphere that Half Life 2 could have!
But it has already been made by someone else...
Lightning here is pretty much amazing.
banan2288
Banan joined
This member has provided no bio about themself...