Is this a totally custom engine? Or is it built on a framework like Monogame, XNA or LibGDX?
Is this a totally custom engine? Or is it built on a framework like Monogame, XNA or LibGDX?
hey, game looks great.
Just one thing though, it may just be exaggerated through screen shots, but do you think the CRT like monitor shader is a bit to extreme?
are you using the main SFML? or one of the many bindings? games great btw
are all you games made with LibGDX. I noticed that some of your older ones say "Custom Engine"?
love your games.
I use LibGDX, I had no idea thats also what you made games with :)
This looks great. Ive had a look at Godot Engine as well. Its amazing.
I just not to happy about learning the language they have used to script.
OK ill give that a go then.
I thought thats probably the case, that you just used flat objects. Ive seen a couple of Unity games now that are 2D. I was going to make a game with it but couldnt find much in a way of learning material for a 2D Unity project.
I guess when I get more familiar with Unity it may make more sense :)
Thanks
Hi Sean M Puckett
I just bought Trichrome and its super fun :) Im trying to find a way to adjust the resolution when I full screen the game to work well with my laptop which is 1366 x 768. is there anyway to do this such as custom launch options, or could i open a config file and edit that?
oh and I was under the impression Unity was a 3D game dev platform and im really impressed with what you have done with it.
thanks for a great game :)
arnzzz
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