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Comment History
Aquareon
Aquareon - - 2 comments @ UnrealVR Oculus Quest Build Alpha 011019

This won't work for me. It says "UnrealVR keeps stopping". What am I doing wrong? I installed the apk with Sidequest, then put the .obb file into Internal Storage/%STORAGE%/obb/com.KwstasG.UnrealVR/ but it does not load. I just see three pulsing white dots. If I instead put the .obb file into Internal Storage/obb/com.KwstasG.UnrealVR/ under the assumption that %STORAGE% meant the root level directory on Quest, it crashes out with the message about UnrealVR stopping.

Good karma+1 vote
Aquareon
Aquareon - - 2 comments @ Hollow Hills v0.81b

I wanted to like this, I really did. I love Silent Hill. Technically this is well made, in terms of asset quality and level design. But it's too dark to navigate the environments even at full gamma. There were times when I was running continously at a wall and didn't know it. I get that dark = scary but too much dark can also = frustrating, and frustrating does not = scary.

The camera does not follow the player even a little bit so there were times when my guy was entirely offscreen, and worst of all it's possible to softlock the game due to low health; When I arrived at the giant heart thingie, I was at "caution", not enough health to survive fighting both it and the floor meat.

But even worse than that, when I went back into the tunnels in search of another tonic and didn't find any, when I returned to the heart chamber, it autosaved over my game. With less health! Putting me in an even worse position. I would suggest either giving the player a tonic each time he respawns, putting tonics hidden in boss areas, or just starting the player at full or somewhat replenished health after each death.

Good karma+3 votes