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Comment History  (0 - 30 of 50)
Andy_Shou
Andy_Shou - - 50 comments @ Half-Life: Crossfire

Hi, yes mod is still ticking along (if at a very slow pace), I'll likely put a general update on over the coming weeks.

Good karma+4 votes
Andy_Shou
Andy_Shou - - 50 comments @ Half-Life: Crossfire

XashXT offers up a few more options other than graphical upgrades that can benefit gameplay; things such as mirrors, 'real' security cameras, portals, physics, huge environments and a number of other quality of life things which are a real benefit from a mapping standpoint. I agree it's a pain that it can't run from Steam but when packaged up correctly (Signal Lost is a perfect example of this) it's relatively easy to install and get going.

Good karma+3 votes
Andy_Shou
Andy_Shou - - 50 comments @ Half-Life: Crossfire

The mod definitely takes place prior to Gina's death, who know's maybe we'll find out exactly what happened to her... ;)

Good karma+4 votes
Andy_Shou
Andy_Shou - - 50 comments @ CF2A1 2

Missed that one here! Cheers Urby :)

Good karma+2 votes
Andy_Shou
Andy_Shou - - 50 comments @ Half-Life: Crossfire

If you go back through the previous articles you'll see that I've played around with HD models previously and decided that LD models are the way forward Crossfire.

Good karma+5 votes
Andy_Shou
Andy_Shou - - 50 comments @ Half-Life: Crossfire

No discord I'm afraid, maybe in the future...

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ Half-Life: Crossfire

A long way off I'm afraid!

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ Early Access release

Just played through this and I loved every second of it! I can't wait for the full release. Amazing work!

Good karma+3 votes
Andy_Shou
Andy_Shou - - 50 comments @ Half-Life: Crossfire

Yes! Still pushing forward, I’ll look to put an update up through August ;)

Good karma+5 votes
Andy_Shou
Andy_Shou - - 50 comments @ Gameplay video (chapter 2)

This is looking amazing! Keep it up, can’t wait to play it.

Good karma+6 votes
Andy_Shou
Andy_Shou - - 50 comments @ Collette Green

Ha yeah the UV is slightly off, I took the face map directly from the player model in Decay so had to do a bit of shunting about, she’s got strong eyebrow game too which I’m still debating changing lol

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ 20/04/22 Chapter "Curve Line"

This looks awesome, really hyped to play this!

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ Half-Life: Crossfire

Yes and no really; Decay took place pretty early in the scale of the whole disaster, in my head this takes place after Gina and Collette have done there thing.

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ Testing testing...

I’m sensing a hidden Easter Egg is in the pipeline 😅

Good karma+2 votes
Andy_Shou
Andy_Shou - - 50 comments @ Panthereye

That’s be awesome, I’ll DM you 🙂

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ Panthereye

I totally forgot about that! I need to play around with the arena I’m planning these guys to appear in to decide how I want their attacks to work. Got a few ideas on the go tho 😉

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ Panthereye

He’s based off the Shaft code which I’ve absolutely got you to thank for ^_^ debating adding in an electrical attack too similar to the vorts but not fully settled on that yet.

Good karma+2 votes
Andy_Shou
Andy_Shou - - 50 comments @ Status Update #4 (Decay: Solo Mission)

Awesome update, can’t wait to play through the new demo. And congrats on Core Decay too, really looking forward to both projects! Keep it up pal

Good karma+6 votes
Andy_Shou
Andy_Shou - - 50 comments @ WIP - Uplink | Control room lobby

Loving the detail on this, awesome work pal!

Good karma+6 votes
Andy_Shou
Andy_Shou - - 50 comments @ Archival Labs - Server Bank (WIP)

Looks amazing! Can’t wait to get my hands on the next chapter!

Good karma+6 votes
Andy_Shou
Andy_Shou - - 50 comments @ The Apocalypse

Enjoyed every second of this, great level design, fantastic atmosphere and a different experience from the usual HL2 mod, definite Alien Isolation vibes at times. Great work!

Good karma+2 votes
Andy_Shou
Andy_Shou - - 50 comments @ Environment Teaser 2

Cheers! It’s using Uberduck AI voices and then tweaked in Audacity afterwards, I’m pretty pleased with it, took a lot of faffing to get a sound I was happy with!

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ XashXT Improvements

Yeah guilty as charged on that one ^_^ score one for late night mapping ha!

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ Half-Life: Crossfire

Cheers buddy, Echoes was a massive inspiration for me so if I can do half of what you did with that I’ll be happy chappy =)

Good karma+6 votes
Andy_Shou
Andy_Shou - - 50 comments @ Power Station Underground

Cheers 23! No not the same area as Blue Shift, although Barneys do seem to gravitate towards them it seems ha!

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ Half-Life: Extended SDK v1.1.3a

Great work with this, love the amount of variety you guys have put in. Just wondering if you're planning on incorporating any of SOHL features into this?

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ Half-Life: Crossfire

Happy Birthday Dude! I'll defo be sure to hit you up once I'm ready for testing to start :)

Good karma+1 vote
Andy_Shou
Andy_Shou - - 50 comments @ Further Data Incoming...

Awesome and beautiful work as always Jane, I love your mapping style!

Good karma+3 votes
Andy_Shou
Andy_Shou - - 50 comments @ Power Generator

That’s a big compliment, thank you!

Good karma+2 votes
Andy_Shou
Andy_Shou - - 50 comments @ Power Generator

Cheers for the kind words. This is actually the 3rd version of this section, took me around 4-6 hours all in I think. I tend to build the complex parts like the generator in separate maps then will copy it in and work around it.

Good karma+1 vote