looks great man, I'm excited.
Love the progress, keep it up!
congratulations! your progress is great, keep it up.
Looks great, the sounds are really good too.
that was really engaging! can't wait to play.
excellent work, this video was a lot more effective at showing the game off.
oh my god, this looks incredible.
wow, the game looks absolutely beautiful; what an overhaul lighting wise.
This looks awesome. It wasn't to appealing at first but the introduction of vehicles and multiplayer made it a lot better.
Looks great, can't wait for some "amazing things" in a few days.
I love the pixel-drawn decals on the vehicles. Keep up the progress!
One way I've done a 3rd-person aiming system in the past is making an object which uses the mouse location. Than you distance that object and either make it so it stays on the surface of the closest object intersecting it's z position from the player or creating a secondary object right in front that copies the location of the distant mouse-tracking object and dividing its x and y location by a factor that makes sense to the screen size. That way the cursor is always located where the bullets are going.
This is a really solid looking game.
I'm so glad I stumbled onto this game. Awesome stuff.
Awesome... just awesome. You are lucky to have a composer who can match the game so perfectly.
Why haven't I heard of this game before? Awesome stuff.
That's awesome. It would be cool if you could craft/buy different ammo types to suit the weapon (wooden, iron, led, gold, ect.) and you could only go as high as your gun's material.
This is just amazing. The graphics you've been able to push out in the last few months is incredible. Good luck with everything else.
It would be cool if there was an item that could heat up metal weapons for extra damage.
You should make a fish prop/weapon next!
This looks awesome! Reminds me of Skyrim (in the best way possible.)
Can't wait for more updates!
Yeah! I will continue working on Totraum after I'm finished with my mobile game.
Playing games is a luxury like any other. If you don't have the money, don't buy it. If you want to play it, raise the funds to buy it.
What kind of world do we live in where people steal for pleasure. The only way pirating makes sense to me is if you want it that moment and have the ability to pay later. Play the game when you really want to and pay when you have the funds. That would be an interesting business model.
Awesome, just awesome.
Remember seeing this back in it's early stages. It looks incredible now.
Nope, they all are individualized. The idle animation is controlled by a random script that makes them go up, down, left, right. The animated legs just flip back and forth when the movement is activated.
If I was to add a player to the scene, the AI near it would charge at him.
Good suggestion.
If I include a pvp mode, it will require 2-4 game pads (xbox controller/duel shock/microsoft pad) because the game requires mouse input for shooting.
I love both Minecraft and Angry Birds.
I'm all for originality myself, but I don't hit others for not doing so. I would rather be myself though as I'm not worried about money or satisfying an audience like Notch and Rovio have to be. I can make any obscure concept I want and take it where I want, not where the audience wants it to be.
AidanWolf
Aidan joined
I'm a young indie game developer. I make games and I'm pretty good at it. I've done a game in almost every genre out there. I've worked on over 200 games in the last 2 years (This ranges from prototypes to full games.) www.youtube.com/user/laxwolf