Indie video game developer.
I make games of all genres, lately messing with 3D ones. I have a personal challenge for every game I make to be unique and creative, with its own gameplay and style.
I've been working on my own video game programming language called `avdl`, to help me on my adventures.
I recently played around again with OpenGL shaders, and I made these three animations of the Dark Dimension logo.
These are all made using vertex and fragment shaders, and displayed at runtime.
One of them will be the one used on the intro of my video game "Rue".