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Comment History
Adakam
Adakam - - 14 comments @ Absolutley Shocking

yes, this design is long gone, do not worry

Good karma+2 votes
Adakam
Adakam - - 14 comments @ Alive & Kicking

From my memory the devs took the Greenlight page down due to harassment.

Good karma+1 vote
Adakam
Adakam - - 14 comments @ Alive & Kicking

thank you chris, very cool

Good karma+3 votes
Adakam
Adakam - - 14 comments @ Alive & Kicking

Look, you guys really need to post an update, it's been way to long since the last. Even if the update means nothing in the grand scheme of things, it would still be an update.

Good karma+3 votes
Adakam
Adakam - - 14 comments @ GLaDOS' chamber (mod on hiatus)

I'm currently rather busy
but I work on it on and off

Good karma+2 votes
Adakam
Adakam - - 14 comments @ Alive & Kicking

no

Good karma0 votes
Adakam
Adakam - - 14 comments @ Salt Shed Site Ambience

Incredible environment work.

Good karma+1 vote
Adakam
Adakam - - 14 comments @ Alive & Kicking

Excited for this, keep up the good work

Good karma+1 vote
Adakam
Adakam - - 14 comments @ Chamber interior

just a map, skin creation isn't in my skillset

Good karma+1 vote
Adakam
Adakam - - 14 comments @ The Parking Lot

This area has been extensively modified making this screenshot obsolete

Good karma+1 vote
Adakam
Adakam - - 14 comments @ [ Half-Life 2 : MMod ] Experimental Cinematic Mod 2013 Support

Not the creator, but the train bug is probably due to ambient occlusion, due to it not being designed with the source engine in mind, rendering moving objects as translucent.

Good karma+2 votes
Adakam
Adakam - - 14 comments @ The Parking Lot

I will probably add combine rather than xen presence because portal 1 takes place around 2010 and the seven hour war was in the early 2000s.

Good karma+2 votes
Adakam
Adakam - - 14 comments @ Chamber interior

Yep! that's why it's there!

Good karma+2 votes
Adakam
Adakam - - 14 comments @ Chamber interior

not finished yet.

Good karma+2 votes