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Mac support, multiple ships, transparency, and ship movement come to ScrumbleShip.
A new post from White paper Games looking at the tech art side of the project. In this post we are looking at the creation of the water in the world of...
Every unit in Isomer has the same set of attributes, they are shown on the newly (literally today) added stats screen. Every unit has a unique set of...
The first part in a series of daily updates catching up with White Paper Games and their development of Ether One over the past 6 months. This post looks...
And after weeks of WIP models, details and beta screenshot . . . we finally . . .
It has been a busy few months of work (Isomer development only started back in roughly September time) but already we're close to getting our first alpha...
Updates on the upcoming December release and the Christmas Cheer giveaway.
We shown you a couple of screenshot and a WIP model of The Ghost, we're now ready to show you a new model and . . .
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Hi. We have a lot of news for you about the PC/Mac/Linux version of The Apeiron Project.
Dirkson explores some similarities and differences in related genres.
A ton of backend changes means good things for the future.
Here we are with our third news! We're working on a lots of interesting stuff.
If you’d like to get extras for Beta and support game development at the same time, be sure to have a look at our Beta Collaborator Packs!
Here we are with the second news. A lot of interesting things in this news like new logo, screenshots and video!
Shattered Memories:Dream is an psychological horror adventure game, the first chapter of the series "Shattered Memories". This is not a traditional adventure...
Woooow!! We're finally back and while Steevee's Gravity has been we have a lot of news about Netherworld!! First: What we've done during this long long...
Meet a whole new loot pile system in the new Design Dev Journal.
More insight into the seclusive Draug in our new Content Dev Journal.
We're going to attend Game Connection Asia 2012 this June. This time, not only an exhibitor, but a contender, wish us luck.
Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...
Let's embrace goblin families in our new Content Dev Journal.
Be sure to check out your inbox if you are a subscriber of City of Steam, we just sent out a fresh newsletter containing some brilliant updates.
Feel thrilled to share you guys this great news - we officially released City of Steam Merchandise Shop. Be sure to choose your favorite City of Steam...
Dave shows off weapon system upgrades in the new Design Dev Journal.
Don't forget to check the newly revamped City of Steam website and provide feedback. Your support will help us a lot.
Thanks to more advanced version of Unity 3D, our artists polished and improved some of the older suburbs a great deal. Now they are taunting you, daring...
Newsletter containing awesome updates sent out to our subscribers. Check out what we've achieved in May.
We just released City of Steam Original Score on iTunes and Amazon.com,and soon more sites will be available. Start your support for City of Steam from...
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