Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
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[Team Deathmatch] Maze | Locked | |
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Feb 3 2013 Anchor | ||
Version 2: Completed Feb. 4 2013
Shelved stuff:
Version 1: Completed Feb. 3, 2013 Goals / Accomplishments:
Things that I need to do:
Things I want to do for this map:
Edited by: sudzzuds |
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Feb 4 2013 Anchor | |
GetClientCount() = Gets the number of players in the game. As for resizing the map when players are not in game, you could work out distances from entities to see if they are in a given zone or not before creating new barriers. Dunno really. I would be careful about dynamically changing maps, its unnatural to the player and will confuse people.
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Feb 5 2013 Anchor | ||
I've given what you said a lot of thought - and I realized that I was trying to needlessly over-complicate a map that is completely functional. I mean - I've done on this map stuff that I would have never imagined myself doing 3 weeks ago when I started to learn mapping (basic scripting and basic triggers was quite a hurdle for me). Sure, it might not be the best - but it's definitely better than I've ever imagined. _|""|o Long story short, I'm now more comfortable with saying "I'm done with this map" and ready to numb my mapping brain with some actual ZG action. Someone buy me some (virtual) beer, we can all have a (virtual) drink and say "job well done". During this drink, I might let slip on the fact that my next map, whenever I do start it, will be a wave map. And don't worry, no Night Mode But I am going to use the "weapon null" script again. *runs away before people throw (virtual) beer bottles at me* Edited by: sudzzuds |
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