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Zero Sum Future is a game about colony building and ruthless, no-holds-barred economic warfare. You build and manage a space colony, including housing and resources to support a workforce, mining raw materials for refinement into more sophisticated goods, and try to keep up with the demands of your planet's population for various goods like grain, electronics, cargo shuttles, etc. Eventually, you gain the ability to expand beyond your home planet, claiming new planets for yourself or trying to compete with opponents on their home turf if you think you can hang. You also have the ability to construct "illegal" buildings which look perfectly normal to opponents, but are significantly more productive and can really disrupt your opponent's game plan. For example, one illegal building that looks like a hospital actually kills patients treated there and skims their savings directly into your bank account.

You have to be careful about when and how you engage in dirty tactics like this though, because your opponents can investigate you for illegal activity and penalize you if they catch you. It produces a pretty wild, paranoid cat-and-mouse minigame of backstabbing and mindgames.

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It's been 4 long years in the making, but we finally have a release date and trailer. It's hard to describe how emotional this is for us at Plungerhorse, so let us know what you think!

Zero Sum Future's last major update before release is LIVE!

Zero Sum Future's last major update before release is LIVE!

News

While out last update was quite some time ago, we haven't been sitting idle. Today the lst major content update for Zero Sum Future goes LIVE before our...

August Update!

August Update!

News

📢 To all space capitalists out there! August Update has just been released and it's huge!

Making an Engine: Networks Suck (Part 2)

Making an Engine: Networks Suck (Part 2)

Feature

Today comes the long awaited sequel to the networking series, where I talk about how we're solving most of the awful problems that accompany peer-to-peer...

Making an Engine: Networks Suck (Part 1)

Making an Engine: Networks Suck (Part 1)

Feature

TL;DR: This is hard. If you have a lot of money, it's considerably less hard, like most things in life.

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LunarShuriken
LunarShuriken - - 1,275 comments

Looks great!

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Latest posts from @plungerhorse, @zerosumfuture

#ZeroSumFuture is out now on steam! Get it here: Store.steampowered.com #Steam #Release, #multiplayer #capitalism #indie

Oct 19 2019 by zerosumfuture

#LIVE right now on #twitch with our good friend Max, streaming some #ZeroSumFuture! Come check it out! Twitch.tv

Oct 17 2019 by zerosumfuture

We've just gone #LIVE with our last build before #release. Check it out here! Steamcommunity.com #indie #gaming #RTS

Oct 15 2019 by zerosumfuture

Does your #strategy game have #FoVSliders? #ZeroSumFuture does! #indie #pcgames #options #screenshotsaturday T.co

Oct 12 2019 by zerosumfuture

#ZeroSumFuture now has a #RELEASE trailer. Check it out! Youtu.be via @YouTube #indiegame #indie #capitalism #Multiplayer

Oct 12 2019 by zerosumfuture

Dynamic day☀️/night🌑 system affects the visibility on #planets making it harder to manage bases during night time.… T.co

Aug 21 2019 by zerosumfuture

Where would we be today without progress in #aviation? For sure we wouldn't be able flying to #work in our spaceshi… T.co

Aug 19 2019 by zerosumfuture

The latest #update introduced a number of improvements. Among other things, the #UI and the look of the planets hav… T.co

Aug 14 2019 by zerosumfuture

Tonight you can leave your #PC without any regrets and go for a walk🚶 Point your camera at the #sky and wait for 🌠🌠… T.co

Aug 12 2019 by zerosumfuture

Are you still into writing your own #network code for #multiplayer #game? That's great! This time we go a bit deepe… T.co

Aug 9 2019 by zerosumfuture