• Register

The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

A first soloist project developing using Esenthel Engine, it is a 3D TPP Action-RPG set in fantasy world with rich lore, and extraordinary features, taking place in different dimension, a world of Acthelms, full of magic, mystery and crystal. As the name suggests, the game will take place on arena which are either survival or mission based.

Post news Report RSS Dev #313 Progression

From last development, I have finished a few features, some interfaces, code improvement, main menu background and some plan on another features. It's been a slow week.

Posted by on

Features


Fall Damage
A fall damage is based on both velocity and distance. Falling velocity is limit to gravity to prevent character falling too fast, however if character get stunned mid-air they will fall with no limit.

On The Fly Ability Swapping


There's 2 action bar behavior, Follow and Static mode, it can be change anytime in Options - Control.


  • Follow Mode
    In follow mode, all hotkey will move along when scrolling action bar, player can swap ability to pressed hotkey.

  • Static Mode
    In static mode, scrolling action bar will not move hotkey, like Tlide (default) will always be Highlight Ability.

Environment


Raining (Dev 313)

  • Rain Weather
  • Rain is currently working, it's raining but not autonomously, and have no in-game effect but visual right now.

Interfaces
Although interfaces can be changed, these can allows me to track what I have done.


Character Tab icons in Multimenu (Dev 313)
Character Tab - Icon
All icon in character tab in multimenu now have an icon which show what status they are telling. Mouse-over information is currently not available.

Main Menu Background


Main Menu (Dev 313)

Main menu background is like player is in the middle of dimension portal to Achtelms. I current satisfy it, but it could use more work, but that will be done later.

To do


I have planned to finish autonomous of raining and it visual, in-game effect will not be done.
Dash, improve coding, etc..

I also planning to add some basic network to see how it work with current coding, or should I focus on something else, like animating, others gameplay, or basic survival mode for demo first?

Feel free to post your opinions.

Post comment Comments
booman
booman - - 3,651 comments

Please include LAN capabilities so we can play offline. I've had plenty of issues with multi-player games and trying to coop with my friends offline.
Demo would be great too... unless you don't have enough content to show off

Reply Good karma Bad karma+1 vote
KrysleQuinsen Author
KrysleQuinsen - - 8 comments

It's offline game with LAN, thanks for point that out, so I'll fix description.

About demo, it would takes a while as there's something must be done like better AI, and selectable equipment (currently predefined).

Thank you for comment.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: