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Sharks and Minnows (Games : Vector Thrust : Forum : Multiplayer : Sharks and Minnows) Locked
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Raptor_101
Raptor_101 Jet Junkie
Aug 13 2014 Anchor

This is a game type I just came up with this morning. Now it may not completely play the same way as the game we all played as kids.

The Aircraft Choices:
Minnows:
-F-117SD
-A-12A Avenger II
-FB-35
-FB-22-2
Sharks:
-3rd gen. and early 4th gen. aircraft (no 4.5 or 4++ gen. aircraft) (this forces the Sharks to use more than just the radar to detect the Minnows, thus increasing the challenge)

There could be two map types:
One with flat land through most of the map and a mountain on one side or,
One with mostly ocean and a mountainous island on one side.

The Goal:
The Minnows would fly to said mountain/island without getting shot down to attack a base on it with mostly targetable buildings and some defenses.
The Sharks would protect said mountain/island by shooting down the Minnows to prevent an attack on their base.

Once a Minnow is shot down, they become a part of the Shark team (excludes being shot down by the defenses of the base, in which you would return as a Minnow).
Once a Shark is shot down, they become a part of the Minnow team.

Once all targets at the base are destroyed, or all Minnows/Sharks are shot down, or the time limit (10-15 min. max) has been reached, the game ends.

Aug 18 2014 Anchor

Sounds like fun. But.

What's preventing veteran pilots from using dem FB-22-2s and FB-35s as multiroles, and attempting to engage sharks? They're scarily well-suited for that, after all. Are Missiles locked away from Minnows? If so, then, I'd say there's something interesting to this, beyond attack-defend. Unless, that defeats the point. I would never know.

Raptor_101
Raptor_101 Jet Junkie
Aug 18 2014 Anchor

Well my intention is that the pilots flying the planes under the Minnows would have limited missiles to defend themselves with. After all 3 out of the 4 planes are subsonic. The Sharks would have the ability to fly interceptors and fighters which puts the Minnows at a slight disadvantage already. Their advantage lies mainly in stealth.

I might go with a less AA suited FB-22 and maybe see what other version of FB-35 there is that is less suited to AA combat.

If anything I just realized that from all the news posts, I can't gauge which variants are better suited to AA capabilities in both missile count and relative maneuverability (other than the ones explicitly stating they aren't maneuverable). I don't have access to the Alpha, so I wouldn't know the counts on weapons.

If I were to eliminate AAMs from the Minnows, there would have to be a counter balance on the Sharks side as well like having them have less maneuverability while having greater speed or some other factor being changed (which I think can be done with keeping the Sharks aircraft as 3rd generation interceptors rather than including early 4th generation aircraft).

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