Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Posts | ||
---|---|---|
Ace Combat 1 Skins | Locked | |
Thread Options | ||
|
Aug 18 2014 Anchor | |
Well if anybody wants to make HD versions of the aircraft skins from AC1 here are the original textures carefully extracted and save in png format. I ripped them a while ago and totally forgot about them. Theres also the AC1 models there too if anyone's interested, you'll need Milkshake 3D to view the models though. If there's any interest in any of the mission briefing audio files and ground textures just say and I'll upload them too. Edited by: mittsommerschnee -- Noli Timere Messorem
|
||
Aug 24 2014 Anchor | ||
Why, thank you very much. These will come in VERY handy! If I may ask, could you also rip out the AC2 skins? (Aces included of course) I'm making a little skinpack themed after Ace Combat through time, so, at least one plane per each game would be nice. Edited by: szboudreau01 |
||
|
Aug 24 2014 Anchor | |
Once I found a PSX emulator plugin that supports DirectX9 ripping rendering, perhaps I can help you out as before™. And AC3 textures too, hopefully. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
Aug 25 2014 Anchor | ||
Haha, sounds nice. Indeed, a team of ripper and skinner, keeps banding together time after time.. it just won't stop. After I do the AC2 aces, we're moving onto Joint Assault, I could use emblems. |
||
|
Aug 25 2014 Anchor | |
I'll do it tomorrow if I'm not busy. Also would you guys want the terrain, hud, font, slash and edge textures uploading too? -- Noli Timere Messorem
|
||
Aug 25 2014 Anchor | ||
Terrain and Font, I don't care about. The rest, please. Unless Nergal did it, then, it wont matter |
||
|
Aug 25 2014 Anchor | |
I have the raw files from AC1 and 2. Nergal is just ripping them via emulator which reduces the quality. Because PS1 .TIM files have a layer called CLUT which contains the correct colour pallet. If you rip them via emulator you lose the CLUT data. -- Noli Timere Messorem
|
||
|
Aug 25 2014 Anchor | |
Will do it ASAP. Especially Slash/Edge and HUD part. Can't promise to rip every single terrain texture however. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
Aug 25 2014 Anchor | ||
In that case, well, post your stuff then. If you're using raw files, then, surely, you're already one step ahead against my otherwise-always-trustworthy friend who hates everything AAA. Sorry, buddy. |
||
|
Aug 25 2014 Anchor | |
Curious, but what tool are you using? I remember having a multipurpose ripping application for PSX games ages ago but it's gone. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.