Introduction
Hello, IndieDB community!
Welcome to our fourteenth game dev article of “Unseen Value”. Today we will show you some sound effects.
Sound Effects
When the player checks if it has the correct type and style of furniture, the player may hear 2 different sounds: a correct answer or a wrong answer.
Correct answer SFX
Wrong answer SFX
When the player enters a quick time event, he also will hear a new sound
Transition SFX
Finally, when the player grabs a word from the book he will also listen to a different sound, depending on the action.
Drag word SFX
Drop word SFX
Next week we will talk about the voice recordings of "Unseen Value".
Until then:
Have a nice week