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Galactic hero Serena S has been trolled on Spacebook. This is obviously a cause to embark on an epic quest to punish the troll in question, who just happens to be The Space Prince. Guide Serena through 7 stages of shmup action, jumping, shooting, and yet decidedly more jumping and shooting to her ultimate goal of total testicular annihilation of her foe. Ultionus is a love-letter to the home computer arcade games of the late 80s and early 90s, particularly Halloween Harry, Astro Marine Corps, Duke Nukem 2 and especially Phantis/Game Over II. The game features tons of lovingly crafted pixel art, and a rockin' chiptune soundtrack by the legendary Jake 'Virt' Kaufman.

RSS Reviews  (0 - 10 of 13)

hahahahahahhaahhhaahhahaaaaaaa

I think it is interesting that while the title character is very voluptuous, she also has a bit of a spare tire. That's unique.

I also love the idea of going around to blast people trolling you on "Spacebook." Hehehe

A throwback to the 90s is a great descriptor for this simulated dos product.

The action platformer is solid, with a great music score, attractive sprite based presentation, and a tacky/juvinile base storyline that finds it impossible to overstay its welcome (almost seems to satire the requirement of most games to require a storyline, and it is rewarding in its simplicity.)

While the games length may not please many (you can easily beat the game within an hour), I personally find charm in the fact I can pick up the game, play it, and put it down. It currently has three modes of play (all of which are difficulties) ranging from easy (unlimited continues extra damage) to hardcore (one continue starting, and normal damage).

The level designs are interesting due to the multi-route potential that they provide. My only issue would be the final stage does not represent the same complexity that previous stages did. (It is shorter, and could have deviated the formula with more possible routes through it) That is really a trivial issue as all the platforming sections of the game split into two routes (a direct, and a rewarding), and from a design perspective consistency does work, I am just not a huge personal fan of stages oriented primarily around an auto scrolling elevator. (personal gripes)

As stated before, while the length of the game may pose a issue for some, and replay value is pretty much oriented toward speedrunning, score attack, and just seeing what it would be like to go down one set of upgrades or the other since you cannot max out both. The action you see in the trailer is what you get. Its solid, enjoyable, and if that is your cup of tea, then I highly recommend it. I can't fault folks for waiting for sales, and if they happen, I highly recommend jumping on them.

I have spent over 50 total hours mastering the game in its current form, and do not regret the 10 dollar price tag.

Good music and art with solid mechanics. I wasn't a fan of the constantly respawning enemies and the game is a bit short but it's still a blast to play.

Ultionus is a side-scrolling action game starring a busty space explorer named Serena S. The plot kicks off when she posts on a social network celebrating her victory, and a guy who goes by the name of the “Space Prince” insults her. She gets mad and flies down to his planet to teach him a lesson.

The game takes place over six stages, and each stage takes you through a typical video game environment – an ice world, a water-based world, a jungle, a fire world, and underground dungeon, and then finally back to space. Most of the time you’ll simply be moving to the left or right shooting at enemies, and occasionally you’ll need to jump across platforms. The platforming sections are tricky, as it often takes a running start to make it all the way across a gap. Fortunately, there aren’t very many hazards or bottomless pits, so missing a jump won’t set you back too much.

Two of the six levels are auto-scrolling levels, where you’re either racing on a dinosaur or flying around in your spaceship. These levels add a bit of variety, and are more intense than the platforming levels as you’re forced to shoot everything that moves to avoid taking damage, but they’re shorter than the platforming levels and don’t leave as much room for exploration.

While most “indie retro” games opt to emulate older NES and Super NES titles, developer/artist Andrew Bado and musician Jake Kaufman went for something closer to what you’d see and hear on the Sega Genesis or an Amiga 16-bit computer. For the most part, this combination works pretty well – the levels are rendered in pretty nice detail, with a vivid color palette and some neat parallax background scrolling effects.

The six levels can be completed in about an hour, and for a game priced at $9.99, that’s a pretty tough sell. Still, a decent soundtrack, graphical presentation, and straightforward run-and-gun action make it at least worthy of momentary consideration.

Excellent game in pretty much every way. The developer has done a great job of giving it the retro feel that so many 'retro' games these days seem to lack; the character is slower than you might expect, and must stop moving to shoot, for example. This sort of stuff doesn't negatively the gameplay though, it's obviously been pretty well thought out.

The level design is great, characters and story are silly, and the soundtrack is brilliant.

I just wish it were a little longer. It's awfully fun, but disappointingly short.

10

robinsoncollado says

8

PinkNinja says

10

MKrone says

10

Obsidianmann says