Arcade style aerial butterfly combat. Explore this nature-themed adventure discovering Wingset upgrades, or dominate the landscape in multiplayer combat. Defend your grove with Flutter Bombs!
This is an older video posted this past December on YouTube, but i'm consolidating media onto this site in the midst of handling various life things going on. Development continues (at a snails pace) as I port the assets over to UE4.
I like the butterfly idea but I do not really understand if you should feed them fishes with something or avoid them they look mean.
it's really supposed to be a natural obstacle built into the environment to encourage situational awareness. for example, flying too high will get the butterfly eaten by birds, thereby keeping the player in the playable area (i'll post a video of this later). in this video/scenario, flying too close to water spawns a fish as a potential predator and adds another layer of interactivity to the environment.
Ahh nice! Thats cool and clever.