To increase dynamis and complexity we can rise the number of obstacles that would for sure transform an easy spring promenade into the hell. But we believe it is better to add more objects (e.g. coins) the player would want to pick up, not avoid, while swinging and flying.
Testing spider cube with coins gathering challenged my skills and provided a new dimension in game strategy. Currently, the shop for spending picked coins is not ready yet, but, hopes, on Monday our ios and android players will be able to participate in Spider Cube Golden Rush.
Spider Cube Golder Rush
Swinging spider cube all the time becomes a boring routine as soon as a player achieves enough proficiency. At some point (around 20 gameplays) obstacle avoidance runs alsmost instinctively. Dynamics decreases and the player is more likely to quit. We found the way to make gameplay more engaging.
Posted by Lysogora on