Hello, everyone! Take a look at Sol-Ark's latest devlog. Check a new screenshots, gifs and full description of performed works for this week.
Performed works:
- These bugs are fixed:
- With NPCs and dynamic technics too often selecting tasks “waiting” and “move on 5 tiles in random direction”;
- With correction of shells’ trajectory during exit into the local space level from a rotating location;
- With appearance of info footnotes for objects “gas molecular cloud” and “star” on the star system level when the mouse cursor is outside the sprite’s boarders for those objects;
- Incorrect position exchange between NPCs and dynamic technics;
- Incorrect pathfinding with a chance to exchange positions;
- With the disappearance of the space background while shifting on the star system map level by mouse scroll;
- With error for wall direction parameters that lead to an incorrect visualization;
- With incorrect calculations for collisions between shells on the local space map level;
- Error with finding the target coordinates for an autorepair task;
- Error with assignment of status “component of set” for objects of technics;
- Other bugs;
- A function of interchanging positions was added for NPCs and dynamic technics;
- An algorithm for finding the nearest task by a NPC was upgraded;
- Fourth asteroid layer (background) on the local space map level was added for the asteroid belt;
- New sprites were added for background asteroids on the local space map level for the asteroid belt;
- Work continues on improving visualizations for background objects by GPU;
- Buttons were added for the automatic deployment of thermal decoys and launching the dusty veil anti rocket system on the local space map level;
- Visualizations were corrected for shells, rockets and bullets on the local space map level;
- A test object “drone” in the local space level was added; its algorithms for movement and tracking the Sol-Ark were also implemented;
- Shooting algorithms for anti-shell artillery and anti-missile complexes were modified;
- Operating logic for NPCs and dynamic technics was modified;
- Sprites for the local space object “asteroid” were modified, texture and visualization of floor layer was added;
- Load indicator for the game running or while starting a new game was added;
- Algorithm for changing ship behavior was added to the buttons “escape” and “hold the distance”;
- Works continues on storyline for demo-version of the game;
Check Sol-Ark's official website to know more.
The animation looks so much smoother now. The perfect time to see more blood and alien carnage!
This is getting out of hand! Stop teasing.
Awesome update....can't wait :D
Thanks guys! This is a big pleasure to read such comments!