Hello, everyone! Here is update for Sol-Ark devlogs with a full description of over a week's worth of our team's work.
Posted by AlexMartial on Jan 16th, 2015
These bugs were fixed:
With the deletion of unnecessary tile parameters on the micromanagement map level, which went beyond their defined borders during map enlargement;
With displacement of coordinates for the connecting position;
With the incorrect distribution of damage for explosions;
With smooth movement of objects on the local space map;
With the maser effect on the micromanagement map level;
With the changing of target technics for exoskeleton tasks;
With task cancelation for exoskeletons after deleting the task from the job list of the NPC that operates the exoskeleton;
Other bugs;
Contrail effect was added for objects type “torpedo” on the local space map;
Searching algorithm was upgraded for the nearest available objects;
Algorithm was upgraded for enemy detection as well as for shooting and melee attacks;
Initial algorithm was added for exchanging an empty fuel barrel with a full one;
Output was added for object names of locus, and star on star system map;
Technics type “laser turret” was added;
Object “laser” and its effect algorithm were added;
Algorithm for maser damage was modified;
When a location divides into several parts, the main location is determined by where the VI module is housed;
Velocites for shells, meteoroids and space maser were changed;
Regular optimization was performed, including optimization of explosions;
Initial algorithm for reproduction of sound effects was created;
Work was started on the algorithm for tasks/quest performance;Work is in progress on the algorithm for pathfinding on the local space map;
New music tracks were added;
New sprites were created for connecting bay, gas collector, VI modules, laser turret, NPC and exoskeleton; new sketches were drawn;
Project's pages for Steam Community and IndieDB were created.