This project is no longer being worked on anymore and will not receive anymore support. I apologies for any inconveniences.
The new networking plugin that will be implemented in the next update. All servers will be hosted onto a cloud so no port forwarding or additional programs are required for multiplayer.
Data can also be transferred from the master server to the client unlike Unity's default networking. E.G - This means you can see all the players on a server, the map, maximum slots etc.
WOW