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Sky Alchemist is a steampunk tower-defense inspired puzzle game. If you feel like building intricate mazes is the fun part of tower defense, or you're just interested in a game with slightly more nuanced gameplay than "Shoot 'em Till They're Dead", then Sky Alchemist is for you. In Sky Alchemist you transform the 58 unique matter types by heating, cooling and breaking into a pure form. The intelligent scenario engine produces thousands of unique missions to challenge you with as you learn to become an Alchemist. Sky Alchemist is hopefully the first of several games in the world of Sky; future games will feature exploration, tactical and strategic airship combat, and more. Buy Sky Alchemist to help bring this world into reality!

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Templates (Games : Sky Alchemist : Forum : Feature Requests : Templates) Locked
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May 29 2012 Anchor

Equipment templates would be helpful. I find myself almost always setting up a new layout the exact same way. Many times the breakers are in the same configuration, one or more filtering processes are the same, small refining processes or mass collecting chains. It would be fantastic if I didn't have to place every piece or wall in the same place every time.

I imagine the feature as a template library that a player can configure in a blank floor space and then reuse on a level assuming there is enough floorspace for the template on the level.

May 29 2012 Anchor

I like this idea. However, I feel even a simple reset board button would help, since it takes a while to switch layouts

May 31 2012 Anchor

We really want to add this template thing. We're trying to get some GUI-art help that we can afford, and then we could do this feature.

Regarding reset board: I assume if you pressed this " remove all" button, all tools and walls would reset, but matter on the board would stay as is?

May 31 2012 Anchor

That is what I was thinking.

Jun 13 2012 Anchor

Ok, we're going to add this to our backlog.

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