The remade version of the discontinued game Six Nights in Time. Yes, this is the same developer. More info coming eventually. Development of the game hasn't even started yet, I'm currently working on design/art.
So I use this program called blender as you may know if you check my Gamejolt page (make sure to follow it! heh). I got really used to the Blender Internal rendering engine. Sorry I may be speaking gibberish for some people. But I was able to make pretty good things with that engine, however. I never gave Blender's newer engine, Cycles, a try. It has much more capabilities that I never knew. As soon as I tried to do something specific with Blender Internal that I could not figure out, I found out that I had hit the limits of that engine's powers. I wasn't happy about it. Now I am retexturing absolutely everything I have done in Blender Internal to Cycles. This is part of the retexturing and relighting. As you saw in the previous teaser, I will keep it up for a day and remove it later so you can compare. The lighting was VERY fake. The red glow was not hitting the machine and it was going behind it, which is not realistic at all. Now I can do so much more with Cycles and this is the first thing I had completed. I won't be reuploading the older teasers. But I will be retexturing the characters, and they can only look better. I promise.
READ THE DESCRIPTION FOR INFO ON WHY THIS IS REUPLOADED.