Signs of Life is a 2D sci-fi platformer game set in a sandbox. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.
This update is intended to add some flavor to the world and make it feel a bit more lively. We’ve added several new creatures to the upper parts of...
Happy Halloween! Some kind of spooky comet has been seen in the sky, and it seems to have resulted in some kind of Halloween related weirdness!
The primary goal with this update was to change the combat balance and armor/weapon progression to be more satisfying across the length of the game. This...
We decided to celebrate Independence Day in the best way possible, by adding more things to Signs of Life that explode in a brilliant and dangerous fashion...
We have a brand new strange and mysterious content update piping hot and ready to go.
This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features...
Got a new update for you folks. The big feature of this update is the long-requested online co-op multiplayer, today is truly a red letter day!
Heya folks, we have a new update ready for ya that adds a brand new tree system and a bunch of fun toys and creatures, check it out!
Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works...
Hey folks, I have a small update for ya. Normally I'd hold off until we had a more substantial update ready, but we found a bug with the item details...
We've got a brand spankin' new patch ready for you folks, featuring mostly quality of life improvements that we've been working on the last several weeks...
Heya folks, got another update for ya. Its a bit light on content as we’ve been putting most of our content creation time towards working on the intro/tutorial...
Hey folks, we pushed out a pretty significant update recently and I figured I'd update you all on our progress!
Mostly bug fixes and UI changes, but we also added holdable food that you can munch on and throw if you want!
Its been a few weeks since the last update, but thats because we've been working on some pretty fun new features, including shields, dynamite and a leather...
We've been super busy working on Signs of Life, here are the interesting recent updates for February 12 - March 31.
After 2 years and some change of development, we've finally got a fun, playable build ready for you guys. Its pretty stable and people seem to be enjoying...
We're launching Signs of Life on Steam's Early Access on January 27th, I hope you'll join us in creating something special =)
Blunderbuss update, and a new weapon : the laser shotgun.
Figured we'd drop by and show off some new cool gifs as well as a cool event coming up soon that we're participating in!
We've been productive as heck, here is some of what we've been working on.
We're still working our butts off on Signs of Life, here are some gifs of some of the things we've been working on.
Weekly update with more coming soon! The videos are full hd you can enjoy them in full screen
SOL menu video with music and sound fx (work in progress).
Mariano has been working on some sound effects, and we figured we'd share.
This week I primarily worked on behind the scenes stuff that isn't very interesting to show off, but I did do quite a bit of world-building.
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