Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
While we're hard at work shaping this thing into the latest and greatest, it's easy to forget how far we've come in the last 6 months. So while you wait for the next video showing off some very cool new ships, weapons effect and mechanics here's a recap of our journey so far in creating Shallow Space..
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YouTube link: Youtube.com just in case things are getting a little fruity for you here :)
Is it just me or Shallow Space is already looks like having more features than "launch ready" games from big studios? There you go indie developers! Mawhrin you are filling up a gigantic whole which is ruining my space RTS expectations since HomeWorld 2!!! Keep up the excellent work!
Really? Ha thanks - truth is that I have barely begun! ;)
Yeah! I had that feeling! Cant wait to see and try!
definitely looks better than many AAA games which are "done"
keep up the work mawhrin!
eager for a playable version!
:D
That's what happens when you make a game to fulfill your heart's content. With quality and fun in mind instead of just money.
Sadly most studios today have forgotten that with quality and fun money always come for sure, but instead they aim for the quick buck now.
"Sadly most studios today have forgotten that with quality and fun money always come for sure, but instead they aim for the quick buck now."
Truer words never spoken, why I've dropped my sweet career in infrastructure management to shake things up a bit. It really is getting boring fast, they just keep churning out ****.
this looks so awesome. almost the perfect game. i'd just add a pax imperia component for a lager scale map and tactics as well.
how many people are working on that project?
i hope the sounds will be good ^^