Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
More UI work today - will get the Fleet panel working fully, the 'Fleet Management' will become 'Short Range Sensors' so it can also enumerate Friendlys, Enemies and most importantly 'Celestial Bodies' which will be our first nod to the planned resource collecting mechanic.
Looking good...