Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Implemented grouping of ships in packs to move and fight.
Excellent!
"Stay on target!,Stay on target!"
That just pop'ed up in my head for no reason.
I'd love it if these formations really made use of the third dimension.
None of that 2d-wedge formation... go for the 3d-cone formation instead! :D
You could watch Ender's Game (or better, read the book) before deciding on the available formations...
At the moment I'm just putting the logic in for the formations, I will be making use of 3D for wedges and such, but that is for another pass. It will be pretty easy now that the basic logic is in anyways.
i really like the ship in the middle, will probably rebuild it in LT :P