Seasons is a 2D platform game intended to be available on PC / Mac / Linux in 2010. As a wild fox, the player travels across the countryside, through forests and rivers, taking advantage of the changing seasons. Non-violent, poetic and even a little bit ecological, Seasons appeals to the player’s curiosity, his sense of discovery and reflection.
A tech post about how we perform sprite animation in Seasons after Fall.
seasons after fall: spritesheet animation
"Seasons" is dead ! Long live "Seasons after Fall" !
a trailer for seasons, and a new title
Tech post about how we perform culling in Seasons.
seasons and visibility testing
When players has some difficulties to solve a puzzle, it's probably because developers made mistakes... Today, we briefly talk about the importance of...
seasons : the matter of learning
Something is still missing in the demo of Seasons, and that something is really important to create a great game experience around seasons' changes. That's...
the sounds of autumn
We finished the playable demo of Seasons and brought it to players at a french videogame event (Festival du Jeu Vidéo 2010) in Paris. Here is our report...
seasons : fjv 2010 report !
Next week, the demo will be playable in Paris. Buster, the most professional team member of SSS, talks about camera behaviour, transitions, Sony library...
demo dev diary - week 5
A new week of development for the demo, with particles, scripted lights, textures, bugs and mushrooms.
demo dev diary - week 4
This week, we talk about rumbles, camera shake, gameplay script, animation and trees.
demo dev diary - week 3
Here we go for the 2nd weekly dev diary of the making of our Seasons demo that we will show next September in Paris.
demo dev diary - week 2
5 weeks to build a playable demo for a major videogame event. That's week 1 !
demo dev diary - week 1
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